The Ghost!

By Crabbok, in X-Wing

Total attacks = 3

It doesn't work that way.

If the Phantom is docked, you have the option of firing a primary weapon attack using either arc. Then at the end of combat you can fire a 2nd attack using an equipped turret. You can not however fire the turret first and then get a second attack, it has to be with the primary.

The Phantom itself can not attack if it's docked. In fact while the Phantom is docked it for all intents and purposes does not exist at all. You also can not use a turret attached to the Phantom for that 2nd attack.

Agreed the Phantom doesn't attack, but you can shoot a turret during combat, and then shoot a turret at the end of combat as well. (both shots being with the turret equipped to the Ghost)

While I'm pretty sure docked ships act as if they do not exist, thematically , while docked, it would make sense for the ability of the crew in the lil' Phantom to be in tact while it's docked.

But, per the game mechanics, unless FFG changes something, that's not going to be the case.

Edited by Kdubb

Hera has no EPT - this makes me sad.

Makes me glad! I'd hate to fight against this with expose.

Common sense would suggest you can use either turret for the second attack, and potentially for the first.

But the Phantom effectively doesn't exist when docked. So you couldn't use its weapons any more then you could use a EPT attached to the Phantom.

Also grammatically that doesn't work. The card says "it may perform an additional attack", in this case it has to refer to the Ghost, not the Phantom.

Could the generic Falcon pilot Outer Rim Smuggler plus Zeb be a thing? Only 28 points for a big blocker that gets the 3 dice at range 1. Not the most exciting addition, but could be annoying. I've never considered ORS as an option.

Fringer + Ion Cannon (no title) + Zeb + Antipursuit Lasers (optional)

1. Block a ship.

2. Roll APL damage.

3. Fire Ion Cannon at blocked ship.

4. Bump into blocked ship.

5. Go to 1.

Alternatively, put him on a Fringer with Autoblaster and Antipursuit Lasers and get 4 unblockable dice against someone that hits you in the front arc. Pay for the title and you get the dice against anyone who bumps you. Probably not worth those points, but funny as hell.

You can turret twice.

ladies and gentlemen, I present to you the triple-laser turret :P

So, quick question. The Phantom title says that the Ghost gets an additional attack with an equipped Turret.

Is that the Phantom's Turret, or the Ghost's Turret? Because they both have Turret slots, but the card is equipped on the Attack Shuttle, but the card says it's the Ghost making the attack.

Not a fan of reinforced deflector shield, Big ships do not need ways to make them harder to kill, that is why they have high shield/hull values

To be fair, it does absolutely nothing against the Large ship's hard counter, the TLT, which papercuts it to death and thus, never triggers the RDS.

You can turret twice.

ladies and gentlemen, I present to you the triple-laser turret :P

Ah, so you CAN triple-stress with tactician. It's just very limited damage output.

And you're looking at something like 60-70 points for all the cards needed to pull it off (a Ghost pilot, a Phantom pilot, a TLT, and a Tactician).

There is nothing there that says the Ghost can use the Phantom's turret, nor does the Phantom get to fire when docked.

Common sense would suggest you can use either turret for the second attack, and potentially for the first.

But the Phantom effectively doesn't exist when docked. So you couldn't use its weapons any more then you could use a EPT attached to the Phantom.

Also grammatically that doesn't work. The card says "it may perform an additional attack", in this case it has to refer to the Ghost, not the Phantom.

This would have all been easier if the "Ghost" title and "Phantom" title were just combined.

Ghost and Phantom. Title. VCX-100 only

"You may dock a friendly Attack shuttle to this ship. After you execute a maneuver, you may deploy it from your rear guides.

While the attack shuttle is docked, the Ghost can perform primary weapon attacks from its special firing arc, and, at the end of the Combat phase, it may perform an additional attack with an equipped turret. If it performs this attack, it cannot attack again this round."

So, quick question. The Phantom title says that the Ghost gets an additional attack with an equipped Turret.

Is that the Phantom's Turret, or the Ghost's Turret? Because they both have Turret slots, but the card is equipped on the Attack Shuttle, but the card says it's the Ghost making the attack.

" it may perform an attack with an equipped turret"

This really can only mean the Ghost performs an attack with a turret equipped to the Ghost. The subject of the sentence never changes to say a turret equipped on "this" ship, which would be needed for the Phantom. Any argument that you can use the Phantom's turret allows the wording to let you fire any equipped turret on the board; even the one on an enemy Y-Wing. :)

Don't forget Zeb's ability only triggers when ships are inside your firing arc. It would be difficult for the ORS to block ships in its front arc continually.

Edited by Kdubb

When do we get the season 2 Phantom card? The ship has an astromech slot now.

Please never.

Please let this go. The Phantom does not have a bleeping Asromech slot it has a top (dorsal) hatch that the Astromech was sticking out of for one scene. Hatch not a droid slot. Sing it with me... Let it go..

Let it go...

When do we get the season 2 Phantom card? The ship has an astromech slot now.

Please never.

Please let this go. The Phantom does not have a bleeping Asromech slot it has a top (dorsal) hatch that the Astromech was sticking out of for one scene. Hatch not a droid slot. Sing it with me... Let it go..

Let it go...

The newest episode has Chopper using the astromech slot.

Chopp%20up%20top.png

Edited by ViscerothSWG

Of course, leave it to Rebels to add an Astromech slot to the Phantom after it's too late change the card. :P

Please let this go. The Phantom does not have a bleeping Asromech slot it has a top (dorsal) hatch that the Astromech was sticking out of for one scene. Hatch not a droid slot.

I thought that too, but this weeks episode clearly shows it's an Astromech slot now.

Edited by DarthEnderX

It will be interesting to see if the attack shuttle will have green 2 turns. If so, it will be pretty decent as a stand-alone ship.

Would crew on the Attack Shuttle work while the shuttle was docked? If so, putting IA on the shuttle would be pretty amazing. If not I guess you could have something like Jan follow it around (hwks have crew right?)

Here's what I'm thinking (looking more into blocking aces and how it could work).

Attack Shuttle with IA

Ghost with Zeb and Nien Numb (depending on how much green it has).

Use IA to see where a soontir is going. Use Nera's ability to change dial to bump. Nien has the potential to really open up that dial depending on how much green turning it has. Would allow you to select maneuvers with impunity.

I see three things:

1). Blaster turret is dead (I think that has been noted)

2). Sensor Jammer is also dead. Why would you go with tiping one red to a focus when you know you are going to get one shield back on hard hits? The space cow is turning into a space bull.

3). Some people are likely going to buy several Ghosts just to be able to deploy Attack Shuttle swarms. They are a better deal than T-65's, and may be better than A-wings (depends upon the dial) if they have generics.

Edited by balindamood

Blaster turret was DOA

Sensor jammer isn't going anywhere. New system does jack **** against ties and TLTs, which sensors excel at. In fact, sensors are largely far more flexible and overall more useful than this new system

Would crew on the Attack Shuttle work while the shuttle was docked? If so, putting IA on the shuttle would be pretty amazing. If not I guess you could have something like Jan follow it around (hwks have crew right?)

Here's what I'm thinking (looking more into blocking aces and how it could work).

Attack Shuttle with IA

Ghost with Zeb and Nien Numb (depending on how much green it has).

Use IA to see where a soontir is going. Use Nera's ability to change dial to bump. Nien has the potential to really open up that dial depending on how much green turning it has. Would allow you to select maneuvers with impunity.

nothing on the shuttle works while it's docked

it's not on the table; it effectively does not exist

I see three things:

1). Blaster turret is dead (I think that has been noted)

2). Sensor Jammer is also dead. Why would you go with tiping one red to a focus when you know you are going to get one shield back on hard hits? The space cow is turning into a space bull.

3). Some people are likely going to buy several Ghosts just to be able to deploy Attack Shuttle swarms. They are a better deal than T-65's, and may be better than A-wings (depends upon the dial) if they have generics.

Its noted that there are no non-unique pilots in the VCX-100 expansion.

I see three things:

1). Blaster turret is dead (I think that has been noted)

2). Sensor Jammer is also dead. Why would you go with tiping one red to a focus when you know you are going to get one shield back on hard hits? The space cow is turning into a space bull.

3). Some people are likely going to buy several Ghosts just to be able to deploy Attack Shuttle swarms. They are a better deal than T-65's, and may be better than A-wings (depends upon the dial) if they have generics.

High agility, SMALL ships will still take Sensor Jammer. Hell, Iggy would prefer Sensor Jammer to Enhanced Deflectors.

Not seeing how Attack Shuttles are that much better deals. They die a LOT quicker. And the article clearly states that the Attack Shuttle has no Generics.

When do we get the season 2 Phantom card? The ship has an astromech slot now.

Please never.

Please let this go. The Phantom does not have a bleeping Asromech slot it has a top (dorsal) hatch that the Astromech was sticking out of for one scene. Hatch not a droid slot. Sing it with me... Let it go..

Let it go...

The newest episode has Chopper using the astromech slot.

Chopp%20up%20top.png

Also why do I want to fly a bunch of prototype blue A-Wings with the Ghost?

Curious now if, when the TIE Aggressor comes out, if it'll be packaged with a TLT or a Dorsal Turret. Either one fits the lore of what it was equipped with.

Its noted that there are no non-unique pilots in the VCX-100 expansion.

Which I kinda hate, because it gives the impression that the Ghost is this one-of-a-kind ship. Especially with all of the ship's docking mechanics attached to the Titles.

It basically precludes the existence of there being VCX-100s with Attack Shuttles in the SW universe as far as this game is concerned.

Edited by DarthEnderX

Why would Ezra be a Pilot of the Ghost? He's only flown it once!

*sniffs*

Our little boy is growing up!

"3). Some people are likely going to buy several Ghosts just to be able to deploy Attack Shuttle swarms. They are a better deal than T-65's, and may be better than A-wings if they have generics."

You could only have 4 of them and with the ps4 costing 20 points it won't leave room for too many upgrades, not even 4 tlts.

Curious now if , when the TIE Aggressor comes out, if it'll be packaged with a TLT or a Dorsal Turret. Either one fits the lore of what it was equipped with.

That's a big if.