The Ghost!

By Crabbok, in X-Wing

At PS4, viable candidate for Opportunist?

Zeb would be bad if you are bumping a formation. It means they would all get to shoot at you.

Also, Enhanced Scopes would let you go before the swarm, but it might not be needed. It would be easier, though.

Hmm... Ya I was looking at Enhanced scopes, but Hera's ability become 100% useless with it equipped.

Maybe the combo just will work better with a different pilot. We shall see. :)

If the Ghost has a long K-turn for some bizarre reason, then this could really work well. Ion torp, have a number of ships scoot 1 forward, adv sensors for action, k-turn behind them, crush them. Next turn, ram forward on them. If they k-turn to get shots back on you, who cares. They'll be unmodified. And you'll crush them again

So, it all depends on the dial...

Edited by Kdubb

Zeb would be bad if you are bumping a formation. It means they would all get to shoot at you.

Also, Enhanced Scopes would let you go before the swarm, but it might not be needed. It would be easier, though.

Hmm... Ya I was looking at Enhanced scopes, but Hera's ability become 100% useless with it equipped.

Maybe the combo just will work better with a different pilot. We shall see. :)

I agree. No reason to pay for high PS when you won't use it. The thing is you will want to get in front of all those Academy Pilots and such. We should see the other people....including the generic! No point in paying for PS and skills if we aren't going to use them.

Zeb would be bad if you are bumping a formation. It means they would all get to shoot at you.

Also, Enhanced Scopes would let you go before the swarm, but it might not be needed. It would be easier, though.

It's not common for a formation to all bump up against the same ship, in my experience; it's usually one or two and the rest of the formation get stuck on their own side (which is usually a good thing, so they can shoot the opponent). I think Zeb is going to be a goldmine for the pilots that can really abuse him. I think Enhanced Scopes is...okay, but seems to run counter to the nature of his talent. He feels more like 1-point insurance against a bump for a higher PS pilot than something to explicitly engineer ahead of time. Might work all right on the PS3 generic who isn't going to be winning on PS a lot anyway.

At PS4, viable candidate for Opportunist?

I was thinking that might work just fine. The dial will make or break that but with Opportunist and Kanan I think Ezra has a solid chance. The problem is that since he's firing at 4, he might be defending a lot before then, and would reeeeeaallly like that Stress token earlier...

Zeb would be bad if you are bumping a formation. It means they would all get to shoot at you.

Also, Enhanced Scopes would let you go before the swarm, but it might not be needed. It would be easier, though.

It's not common for a formation to all bump up against the same ship, in my experience; it's usually one or two and the rest of the formation get stuck on their own side (which is usually a good thing, so they can shoot the opponent). I think Zeb is going to be a goldmine for the pilots that can really abuse him. I think Enhanced Scopes is...okay, but seems to run counter to the nature of his talent. He feels more like 1-point insurance against a bump for a higher PS pilot than something to explicitly engineer ahead of time. Might work all right on the PS3 generic who isn't going to be winning on PS a lot anyway.

It does depend on what it is. If it's a Tie Swarm, then the rear will bump those in front, not get an action, but still shoot. To me it makes Zeb not needed in that instance as you will still get to shoot. It would hurt, though. That's where getting the two shots a turn will come in handy, especially if used with Recon Specialist or something.

If you are facing 4 B's, though, they will usually be in a line. Good chance to get them all in a row.

Even without the whole bumping bit, you can use Ion Torp to good effect. Get it off at max range and you might be able to still fire at the rear of the formation the 2nd turn to hit everyone again. So....that would be two rounds of all ships taking 1 damage from Ion. Tie Fighters would be close to death.

I'm thinking of Ion Torpedo. .... So....4 red dice and +1 ion damage...then +1 ion damage and going 1 straight next turn.

Ion torpedoes don't do extra damage, just the 4 dice of the attack and an ion token.

Yeah ion tokens don't cause damage they just make a ship go one forward. The damage associated with ion effects are due to ion cannons/turrets/missiles.

At PS4, viable candidate for Opportunist?

By the time he is on the board ps4 might be shooting first.

Sensors over scopes for Herra IMO.

Sensors over scopes for Herra IMO.

Sensors over scopes for Herra IMO.

Scopes and Int. Agent might be worth a try.

Edit: honestly Int Agent plus Zeb is the main combo for Hera in looking forward to. Probably with TacJammers and an ICT.

Edited by Tsiegtiez

Sensors over scopes for Herra IMO.

Scopes and Int. Agent might be worth a try.

Why bother with the Scopes?

Sensors over scopes for Herra IMO.

Scopes and Int. Agent might be worth a try.

Why bother with the Scopes?

Why not? Are we playing a game or trying to reach efficiency targets?

Not efficiency, so much as I've played a lot with Scopes and I would much rather use Hera's ability at PS7 after a Swarm or filler. Scopes aren't bad but someone as pricey as Hera can get more out of other upgrades I think. Plus the Intel Agent by itself does the job, PS0 isn't really working for you there.

Sensors over scopes for Herra IMO.

Scopes and Int. Agent might be worth a try.

Why bother with the Scopes?

Why not? Are we playing a game or trying to reach efficiency targets?

Mostly because her ability loses all of its utility if you are forced to move before your opponent. Keep in mind that Scopes requires you to move at PS0; it does not give you the option. Therefore, it is essentially a waste of Hera's ability. May well be useful on a pilot we haven't seen yet, but it takes away the entire benefit Hera offers in changing your dial after some opponents have moved.

Edited by Engine25

Sensors over scopes for Herra IMO.

Scopes and Int. Agent might be worth a try.

On the generic it probably is. Don't think so on Herra though. You're already paying for that ps and that solid(maybe really solid if she has a lot of greens) ability.

Sensors over scopes for Herra IMO.

Scopes and Int. Agent might be worth a try.
On the generic it probably is. Don't think so on Herra though. You're already paying for that ps and that solid(maybe really solid if she has a lot of greens) ability.

That's what I was thinking. Depending on cost, the generic pilot with Scopes and Zeb already has me intrigued. Might even skip the title there for sheer brute force, if the dial can support it.

Sensors over scopes for Herra IMO.

Scopes and Int. Agent might be worth a try.

Why bother with the Scopes?

Why not? Are we playing a game or trying to reach efficiency targets?

Mostly because her ability loses all of its utility if you are forced to move before your opponent. Keep in mind that Scopes requires you to move at PS0; it does not give you the option. Therefore, it is essentially a waste of Hera's ability. May well be useful on a pilot we haven't seen yet, but it takes away the entire benefit Hera offers in changing your dial after some opponents have moved.

...Except that's the point of intel agent... You see the opponents maneuver, and use Hera's pilot ability to react to their revealed movement. Not saying it's incredible, but it does work in theory. Especially if you have Zeb equipped to assure you get shots while they bump right into you and get no action, and have a good chance of shooting after you.

Edited by Kdubb

I'm thinking of Ion Torpedo. .... So....4 red dice and +1 ion damage...then +1 ion damage and going 1 straight next turn.

Ion torpedoes don't do extra damage, just the 4 dice of the attack and an ion token.

Curses! Foiled by the rules again.

I also agree that Enhanced Scopes would be terrible on Hera or anyone else, really. It's mostly needed to move first and force them to bump you. Maybe instead of Ion Projector just go with Anti-Pursuit Lasers.

Right, but Intel Agent works on only one ship in range. Hera already gains that info on everything at PS1-6 natively, and doesn't grant a generic A-Wing (I mean, hypothetically) the power to Boost out-of-arc on any given round. It's a very powerful ability that loses some lustre when moving first.

Also re: Zeb, I think he's going to be much more potent if you control when and where the bump happens (ideally putting the VCX out-of-arc after they've moved and boosted or what have you)

Sensors over scopes for Herra IMO.

Scopes and Int. Agent might be worth a try.

Why bother with the Scopes?

Why not? Are we playing a game or trying to reach efficiency targets?

Mostly because her ability loses all of its utility if you are forced to move before your opponent. Keep in mind that Scopes requires you to move at PS0; it does not give you the option. Therefore, it is essentially a waste of Hera's ability. May well be useful on a pilot we haven't seen yet, but it takes away the entire benefit Hera offers in changing your dial after some opponents have moved.

...Except that's the point of intel agent... You see the opponents maneuver, and use Hera's pilot ability to react to their revealed movement. Not saying it's incredible, but it does work in theory. Especially if you have Zeb equipped to assure you get shots while they bump right into you and get no action, and have a good chance of shooting after you.

Right, but Intel Agent works on only one ship in range. Hera already gains that info on everything at PS1-6 natively, and doesn't grant a generic A-Wing (I mean, hypothetically) the power to Boost out-of-arc on any given round. It's a very powerful ability that loses some lustre when moving first.

Also re: Zeb, I think he's going to be much more potent if you control when and where the bump happens (ideally putting the VCX out-of-arc after they've moved and boosted or what have you)

That^

Personally, I'd say it's better overall to activate after every ship 6 down and decide than move before and choose one dial. I don't disagree that intelligence agent is a good idea, as it will help you with aces. On the meantime, let Hera do her thing at PS7. AND keep Zeb in the book. You'll want some sort of defensive crew, especially with the potential resurgence of swarms and the existence of 4BZ. I would NEVER elect to let a TIE formation shoot at me so I can shoot one of them, if I had the choice. Arc dodge the swarm, don't try to bump them.

Im guessing the the skill 7 and skill 5 Attack shuttle Pilots are Hera and Sabine, based on the lengths of their names. also, look at what is flying the with the skill 7 pilot : D