The Ghost!

By Crabbok, in X-Wing

A card with that much text is inevitably going to be misunderstood plenty.

I expect people to ask if you fire your primary at a target in the front arc, if you can fire the turret.

I guess Hera is a heckuva pilot! Based on the show, I would have never guessed this was a 0 agility ship. And it has a lot more shield than I would have expected too... I would have figured maybe 2 agility and only 3 or 4 shield, but what do I know...

Would have been so broken from the rest of the ships giving it any type of agility. They would have had to drop the fire power down to 3 and maybe give it 1 agility, but with it going to 4 attack and 0 agility it at least makes it bearable to fight against. I'd probably put Lando on it, just for kicks.

the Ghost was approximately 2/3 - 3/4 the size of the transport. Yet the Transport is considered a "Huge" ship while the Ghost is a "Large" ship.

The Goz is actually 1/270 unlike other Epic ships, but it will be the smallest epic I think we'll ever see. The Ghost will likewise be the largest non-epic we'll ever see.

Yes but even though the Gonzati is larger is isn't as durable as the Ghost. :huh:

Gonzati lacks plot armor

Imagine a world where the Ghost shows up before the TLT. We would be losing our minds about this colossus, this great legendary thing with no way to kill it. This Achilles comes complete with heel.

Could the generic Falcon pilot Outer Rim Smuggler plus Zeb be a thing? Only 28 points for a big blocker that gets the 3 dice at range 1. Not the most exciting addition, but could be annoying. I've never considered ORS as an option.

Yes but even though the Gonzati is larger is isn't as durable as the Ghost. :huh:

Gonzati lacks plot armor

:(

the Ghost was approximately 2/3 - 3/4 the size of the transport. Yet the Transport is considered a "Huge" ship while the Ghost is a "Large" ship.

The Goz is actually 1/270 unlike other Epic ships, but it will be the smallest epic I think we'll ever see. The Ghost will likewise be the largest non-epic we'll ever see.

Yes but even though the Gonzati is larger is isn't as durable as the Ghost. :huh:

Gonzati lacks plot armor

Gonzati is weaker to lasers, but I'd much rather be in the Gonzati in a a head on collision.

Could the generic Falcon pilot Outer Rim Smuggler plus Zeb be a thing? Only 28 points for a big blocker that gets the 3 dice at range 1. Not the most exciting addition, but could be annoying. I've never considered ORS as an option.

it's not much of one

the Warden K has essentially the same profile for far cheaper and on a more maneuverable, smaller base

A card with that much text is inevitably going to be misunderstood plenty.

I expect people to ask if you fire your primary at a target in the front arc, if you can fire the turret.

That would be because people can't read. And FFG doesn't know how to use periods or semicolons instead of commas.

I would be very surprised if firing out the front arc doesn't give you a turret shot.

That would be because people can't read. And FFG doesn't know how to use periods or semicolons instead of commas.

Very true.

I would be very surprised if firing out the front arc doesn't give you a turret shot.

I have no question on how it will work, but I expect to see the question brought up still the same.

Could the generic Falcon pilot Outer Rim Smuggler plus Zeb be a thing? Only 28 points for a big blocker that gets the 3 dice at range 1. Not the most exciting addition, but could be annoying. I've never considered ORS as an option.

it's not much of one

the Warden K has essentially the same profile for far cheaper and on a more maneuverable, smaller base

Ah, good point. Falcon has the bigger base and PS1, but is probably too many points overall. I also considered the Wild Space Fringer. The extra green dice makes it 3 points more expensive though.

What the hell.

Man. I should just stop playing this game. Haha.

But wow. Variable blocking? White moves clear stress? It can freaking evade????? The defender can't even evade! Or the khiraxz.

The shield regen thing is kinda cool. I don't like it. But it seems balanced ATM. Seriously though. I don't really that I like where this is going. One of the fun ways to kill large ships is with powerful aces who deal lots of damage at a time. Versus ties or tie fos who get slaughtered one at a time.

What the hell.

Man. I should just stop playing this game. Haha.

But wow. Variable blocking? White moves clear stress? It can freaking evade????? The defender can't even evade! Or the khiraxz.

The shield regen thing is kinda cool. I don't like it. But it seems balanced ATM. Seriously though. I don't really that I like where this is going. One of the fun ways to kill large ships is with powerful aces who deal lots of damage at a time. Versus ties or tie fos who get slaughtered one at a time.

It is a way to balance having 70+ points invested into the thing.

What the hell.

Man. I should just stop playing this game. Haha.

But wow. Variable blocking? White moves clear stress? It can freaking evade????? The defender can't even evade! Or the khiraxz.

The shield regen thing is kinda cool. I don't like it. But it seems balanced ATM. Seriously though. I don't really that I like where this is going. One of the fun ways to kill large ships is with powerful aces who deal lots of damage at a time. Versus ties or tie fos who get slaughtered one at a time.

given 0 agility, I don't think ties or tie fos are the ones getting slaughtered in this match-up

It is a way to balance having 70+ points invested into the thing.

Not to mention it is not a PWT.

I see how you get this.

Hmm, I didn't read it that way.

phantom.png

Ghost has for example: Primary (4 dice), Dorsal Turrent and TLT (Phantom)

For its first attack it can fire any of the above (including the TLT twice)

Because the Phantom is docked, at the end of the combat phase the Ghost performs a second attack and can fire either turrent (including the previously fired turrent) for one additional attack.

Total attacks = 3

Total attacks = 3

It doesn't work that way.

If the Phantom is docked, you have the option of firing a primary weapon attack using either arc. Then at the end of combat you can fire a 2nd attack using an equipped turret.

The Phantom itself can not attack if it's docked. In fact while the Phantom is docked it for all intents and purposes does not exist at all. You also can not use a turret attached to the Phantom for that 2nd attack.

Edited by VanorDM

There is nothing there that says the Ghost can use the Phantom's turret, nor does the Phantom get to fire when docked.

Not sure what I think about Dorsal Turrets. I think FFG really didn't want to make another TLT meta bomb and held back on this one.
It seems like a Blaster Turret replacement more than anything. Hell, even Palob might want Dorsals if it means not having to take RecSpec or Moldy Crow.

I fly Palob with outlaw tech only :-)

Blaster turret, Outlaw Tech, Opportunist. There you go, nasty little sucker, hated by every opponent, nearly always prime target (close to being a Scum-Biggs).

Getting a Dorsaled Kavil along might create some tough targeting choices for the opponent :-)

I like the idea of Dorsal Turret on Kavil.

I'm still not sure what outlaw Tech is doing for Palob, though. If you do a red maneuver, you get a focus to fire the Blaster Turret, but you can't modify dice and you don't get to use Opportunist because you are already stressed. If you use Opportunist, you get a stress token, but you don't get the focus token from Outlaw Tech because that triggers when you execute a red maneuver, not when you receive a stress token.

Dorsal on Kavil is almost a must include. What is even going to be more fun: Torkil + Dorsal Turret + Illicit Cloaking Device + Stygmium Particle Accelerator. A cloaking Hawk that makes you PS 0, or and can hit you with 3 red dice if necessary.

I see how you get this.

Hmm, I didn't read it that way.

phantom.png

The breakdown goes as follows:

Ghost has for example: Primary (4 dice), Dorsal Turrent and TLT (Phantom)

For its first attack it can fire any of the above (including the TLT twice)

Because the Phantom is docked, at the end of the combat phase the Ghost performs a second attack and can fire either turrent (including the previously fired turrent) for one additional attack.

Total attacks = 3

I'm pretty skippy Phantom can't do **** while docked (it, in fact, doesn't even exist on the table while docked)

actual # of attacks = 2

interesting question, though, could you turret twice or is there something I'm missing? (turret twice = turret during combat and then Phantom additional attack with turret)

Edited by ficklegreendice

You can turret twice.

You can turret twice.

Yeah I thought for a bit you couldn't. But that's not what the card actually says.

The Phantom title effectively gives you two options.

1) You can fire the primary out of either arc.

2) At the end of combat you can fire a turret.

You can turret twice.

ladies and gentlemen, I present to you the triple-laser turret :P

You can turret twice.

There's a chance that the second turret attack must be with the Phantom's turret since that's the ship the ability is equipped to, but an argument could be made that the text in context is only referring to the Ghost's equipped turret and that the Phantom's turret isn't fair game. Common sense would suggest you can use either turret for the second attack, and potentially for the first.