The Ghost!

By Crabbok, in X-Wing

Im i the only one seeing Kanan as stupidly overpowered?

Hardly.

3 points and a crew, that can be used once per round. He's nice but he's nowhere near 'stupidly overpowered'

Maybe exaggerated a bit but still very powerful. Falcon with a title, ptl, kanan and c3po can constantly take evade and another action, get bonus evade from c3po and then easily clear stress with nearly every maneuver

Not sure what I think about Dorsal Turrets. I think FFG really didn't want to make another TLT meta bomb and held back on this one.
It seems like a Blaster Turret replacement more than anything. Hell, even Palob might want Dorsals if it means not having to take RecSpec or Moldy Crow.

I fly Palob with outlaw tech only :-)

Blaster turret, Outlaw Tech, Opportunist. There you go, nasty little sucker, hated by every opponent, nearly always prime target (close to being a Scum-Biggs).

Getting a Dorsaled Kavil along might create some tough targeting choices for the opponent :-)

Im i the only one seeing Kanan as stupidly overpowered?

Hardly.

3 points and a crew, that can be used once per round. He's nice but he's nowhere near 'stupidly overpowered'

Maybe exaggerated a bit but still very powerful. Falcon with a title, ptl, kanan and c3po can constantly take evade and another action, get bonus evade from c3po and then easily clear stress with nearly every maneuver

I think I might prefer Kanan and Kyle (crew) with PTL. Evade, focus and a third action every round so long as you choose white or green maneuvers.

Edited by gamblertuba

Not sure what I think about Dorsal Turrets. I think FFG really didn't want to make another TLT meta bomb and held back on this one.

It seems like a Blaster Turret replacement more than anything. Hell, even Palob might want Dorsals if it means not having to take RecSpec or Moldy Crow.

I fly Palob with outlaw tech only :-)

Blaster turret, Outlaw Tech, Opportunist. There you go, nasty little sucker, hated by every opponent, nearly always prime target (close to being a Scum-Biggs).

Getting a Dorsaled Kavil along might create some tough targeting choices for the opponent :-)

Not sure what I think about Dorsal Turrets. I think FFG really didn't want to make another TLT meta bomb and held back on this one.
It seems like a Blaster Turret replacement more than anything. Hell, even Palob might want Dorsals if it means not having to take RecSpec or Moldy Crow.

I fly Palob with outlaw tech only :-)

Blaster turret, Outlaw Tech, Opportunist. There you go, nasty little sucker, hated by every opponent, nearly always prime target (close to being a Scum-Biggs).

Getting a Dorsaled Kavil along might create some tough targeting choices for the opponent :-)

I like the idea of Dorsal Turret on Kavil.

I'm still not sure what outlaw Tech is doing for Palob, though. If you do a red maneuver, you get a focus to fire the Blaster Turret, but you can't modify dice and you don't get to use Opportunist because you are already stressed. If you use Opportunist, you get a stress token, but you don't get the focus token from Outlaw Tech because that triggers when you execute a red maneuver, not when you receive a stress token.

Is Kanan timing the same as just pulling a green maneuver or do you still lose your action step?

I think FFG just admitted that BT was a mistake...at least requiring focus tokens for it.

I will probably still rock the Blaster on certain builds though.

Hera has no EPT - this makes me sad.

no ps9 boosting ghosts is GOOD. to hell with that!

Sooo... how do Kanan and Daredevil work with each other? Can he remove the Daredevil stress, or does the very-specifically-worded-post-errata Daredevil text prevent it?

I've never been good at internalizing the nitty-gritty sequencing guidelines of this game.

I do not think this works, for a different reason.

Daredevil says "Execute a white [turn]. Then receive a stress"

Kanaan says "after [ship...] executes a white maneuver, remove a stress"

Because the wording on Daredevil is two separate sentences, I think Kanaan's trigger will happen too soon to take the stress from Daredevil..

I forsee the following timing:

1) Daredevil action

a) Execute the maneuver

i) Kanaan Triggers after executing, attempts to remove a stress

b) Get a stress from Daredevil

So you end up with a stress. There is no (well, none yet) way to have Kanaan and do the action while stressed, so that's out too.

I think on the Ghost with recspec (and fcs), you could make an argument for blaster turret since it would still be slightly better than dorsal at range 2.

But then again, if you also run Gunner (who is also good with recspec+fcs), then you would definitely want the dorsal turret.

FCS + TLT is expensive but sounds pretty potent, especially if you have a little docked baby adding the TLT instead of just using it on out-of-arc targets

evade + r2-d2 (crew) hopefully shore up defenses

I don't get the two torpedo slots on the Ghost though. You have a 4 dice primary, why in the heck would I ever bother with a torp? Unless there is a card that makes torps worth taking, but it would have to be really good.

I could make use of one, for Extra Munitions. Can you take Extra Munitions twice?

I'm thinking you only use the turret you buy for the Ghost while the Phantom is docked, correct? It would explain why they give you two dorsal turret cards.

Really makes me wonder if you are better off buying a TLT for the Ghost and the dorsal or ion for the Phantom. Or am I missing something in the way the dorsal interacts with the title cards?

Palpmobile just got a cheaper alternative to SJ. Not by much, but it's something!

When do we get the season 2 Phantom card? The ship has an astromech slot now.

Please never.

I'm thinking you only use the turret you buy for the Ghost while the Phantom is docked, correct? It would explain why they give you two dorsal turret cards.

Really makes me wonder if you are better off buying a TLT for the Ghost and the dorsal or ion for the Phantom. Or am I missing something in the way the dorsal interacts with the title cards?

You can still use the turret as your regular attack if the target is out of arc. Then you could use the turret again in the end phase.

Docked ships don't attack, can't be attacked, don't use actions and don't reveal maneuvers until undocked. No bombs or mines.

Alright that would apply to the Phantom's pilot ability itself. The Phantom's upgrade cards (crew, turrent, ept) on the the other hand I believe would still come into play.

How?

There is no mechanism for the phantom to have any interaction with anything while its docked.

I haven't seen anyone mention this but rather unique that the card allows you to shoot, then all other ships shoot, and then you shoot at the end of the phase with the turret like a ps0

phantom.png

Edited by EbongHawk

I'm thinking you only use the turret you buy for the Ghost while the Phantom is docked, correct? It would explain why they give you two dorsal turret cards.

Really makes me wonder if you are better off buying a TLT for the Ghost and the dorsal or ion for the Phantom. Or am I missing something in the way the dorsal interacts with the title cards?

nope

you use the turret whenever, the Phantom title gives Ghost an extra attack (using the turret) at the end phase of combat

there's two dorsals because the shuttle can take turrets too

TLT is almost always the superior investment, but slorping two ships into one inevitably makes it prohibitively expensive and Dorsals are a far less pushy investment (and a potential 8 total attack dice isn't bad, esp against low agility)

Edited by ficklegreendice

TLT also only performs 1 attack, so I'd say it's not that good for 6pts.

I actually like Dorsal Turret - it has a very specific usefulness against ships trying to get Range 1 so they can unload 3-4 dice into a lumbering target.

Edited by Tipperary

Ghost and tactician question:

Does the rear special arc count when Phantom is not docked? When it is docked you have the capacity to triple stress a target at range two. TLT for your normal attack and then again at the end of the phase. (At least three stress and maybe four depending on the ruling about TLT attacks)

Im looking foreward to seeing builds called "Fat Hera"

Big Momma Hera

TLT also only performs 1 attack, so I'd say it's not that good for 6pts.

I actually like Dorsal Turret - it has a very specific usefulness against ships trying to get Range 1 so they can unload 3-4 dice into a lumbering target.