Oh, I see where the confusion is coming from. Phantom/Attack Shuttle. Still, the Phantom doesn't have a systems slot, so I'm not sure why anyone would think you would be talking about the Phantom.
The Ghost!
The Ghost/Phantom title would also be pretty awesome with the Dorsal turret and a Gunner/Luke. Make a two-dice attack with the turret at something you're not likely to hit. Miss the target. Get another 4-dice attack with your primary weapon thanks to Gunner.
Comparing Heras cost of 40 to the Decimator patrol leader? The Ghost gets sensors, turrets, evades a crew abilty... jeezzz
The Decimator gets a 3-dice turret without having to spend any extra points.
The Ghost/Phantom title would also be pretty awesome with the Dorsal turret and a Gunner/Luke. Make a two-dice attack with the turret at something you're not likely to hit. Miss the target. Get another 4-dice attack with your primary weapon thanks to Gunner.
That's why the title says you don't get to make any more attacks after the turret attack.
I don't get the two torpedo slots on the Ghost though. You have a 4 dice primary, why in the heck would I ever bother with a torp? Unless there is a card that makes torps worth taking, but it would have to be really good.
Edited by Jo JoThe Ghost/Phantom title would also be pretty awesome with the Dorsal turret and a Gunner/Luke. Make a two-dice attack with the turret at something you're not likely to hit. Miss the target. Get another 4-dice attack with your primary weapon thanks to Gunner.
Edit: Ninjas...ninjas everywhere...
Edited by Nhoj4
Ok... um... ok! So far, as an Imperial and Scum player, I see no reason as of yet to add this as an "auto-include" to my collection...
Oh who am I kidding? I'll probably buy it anyway, but at least I don't have to be in a "hurry" to buy it.
Haha, that's exactly what was going through my mind. Reinforced Deflectors might interesting for the Lambda, though.
I don't get the two torpedo slots on the Ghost though. You have a 4 dice primary, why in the heck would I ever bother with a torp? Unless there is a card that makes torps worth taking, but it would have to be really good.
Part of it is fluff. Part of it is they might have a plan. Besides, Extra Munitions for mines.
I don't get the two torpedo slots on the Ghost though. You have a 4 dice primary, why in the heck would I ever bother with a torp? Unless there is a card that makes torps worth taking, but it would have to be really good.
Utility? Ion/Flechette torps? Extra Munitions?
That's all I got. :/
This ship strikes me as pure aggro. A welcome change. Think of what it will do to 4 Y lists with Zeb crew and fcs or advanced sensors.
Bump. 5 dice into one Y.
Then 3 dice with TL into the same Y.
You have a shot at killing it outright.
You have a 4 dice primary, why in the heck would I ever bother with a torp?
APT wouldn't be bad, but I think they're mostly there so you can convert them into bomb slots. Although I don't see anything that would let you equip bombs... But since it comes with cluster mines and conner net, I'm assuming there must be something.
Comparing Heras cost of 40 to the Decimator patrol leader? The Ghost gets sensors, turrets, evades a crew abilty... jeezzz
Regardless, the Ghost is now a "Must HAVE!" for me. And I haven't even watched Rebels.
You have a 4 dice primary, why in the heck would I ever bother with a torp?
APT wouldn't be bad, but I think they're mostly there so you can convert them into bomb slots. Although I don't see anything that would let you equip bombs... But since it comes with cluster mines and conner net, I'm assuming there must be something.
Huh, so there is no Mine upgrade slots. Only one clear answer then...
Sabine
You have a 4 dice primary, why in the heck would I ever bother with a torp?
APT wouldn't be bad, but I think they're mostly there so you can convert them into bomb slots. Although I don't see anything that would let you equip bombs... But since it comes with cluster mines and conner net, I'm assuming there must be something.
Huh, so there is no Mine upgrade slots. Only one clear answer then...
Sabine
You have a 4 dice primary, why in the heck would I ever bother with a torp?
APT wouldn't be bad, but I think they're mostly there so you can convert them into bomb slots. Although I don't see anything that would let you equip bombs... But since it comes with cluster mines and conner net, I'm assuming there must be something.
APTs work well with FCS, but that's 7 points to spend. You aren't getting more dice, just more accurate dice.
Edited by Jo JoYou have a 4 dice primary, why in the heck would I ever bother with a torp?
APT wouldn't be bad, but I think they're mostly there so you can convert them into bomb slots. Although I don't see anything that would let you equip bombs... But since it comes with cluster mines and conner net, I'm assuming there must be something.
APT plus Zeb plus some way of getting a focus even if you bump could be pretty sick.
You have a 4 dice primary, why in the heck would I ever bother with a torp?
APT wouldn't be bad, but I think they're mostly there so you can convert them into bomb slots. Although I don't see anything that would let you equip bombs... But since it comes with cluster mines and conner net, I'm assuming there must be something.
I bet Sabine adds a bomb slot in place of a torp slot. She is holding a Thermal Detonator.
B-Wing says
So my brother pointed this out...due to the wording on Zeb, it would negate the use of Intimidation by the same ship (they are not considered "touching" when the ship is shooting. Such a shame, I was hoping intimidation would be worth it, but no.
Huh, so there is no Mine upgrade slots.
I don't see one. Hera has 2 torpedo slots. In theory one of the other pilots could have bomb slots but that would be a fairly major departure from how they normally do stuff.
But Sabine or someone must allow you to convert torpedo to bomb slots, only reason I can think of that they'd include what looks like 3 bomb tokens.
Cluster, Conner and a 3rd one that I'm guess is a thermal detonator.
What you guys think will be best paired with the ghost. Looks to me like it will cost 64 to 75 points after upgrades. What do you guys think will be a good pairing wth it.
Edited by Waddlez
Huh, so there is no Mine upgrade slots.
I don't see one. Hera has 2 torpedo slots. In theory one of the other pilots could have bomb slots but that would be a fairly major departure from how they normally do stuff.
But Sabine or someone must allow you to convert torpedo to bomb slots, only reason I can think of that they'd include what looks like 3 bomb tokens.
Cluster, Conner and a 3rd one that I'm guess is a thermal detonator.
Like I said, the answer is pretty obvious. Sabine does something.
Yeah, I assume we'll see Sabine and Chopper in Part Two.
Sabine as a crew member probably converts torpedoes to bombs.
When do we get the season 2 Phantom card? The ship has an asttromech slot now.
I can just picture Sabine hanging off the YT-1300 boarding ramp lobbing grenades at passing tie fighters
Sabine does something.
She could just let you run multi-colored tie fighters.