Tourny List ~ 400pt Empire 6 Ship

By F0RGED, in Star Wars: Armada Fleet Builds

This will be my first game since the new release, will be playing mostly for fun trying ACM spam and hoping to avoid most squads.

399/400

R - Opening Salvo

B - Dangerous Territory

Y - Fleet Ambush

Ship 1 - 89

56 - Glad 1

07 - ACM

26 - A.Screed

Ship 2 - 73

56 - Glad 1

07 - ACM

10 - Demolisher

Ship 3 - 63

56 - Glad 1

07 - ACM

Ship 4 - 51

44 - Raider 1

07 - ACM

Ship 5 - 51

44 - Raider 1

07 - ACM

Ship 6 - 51

44 - Raider 1

07 - ACM

Squads - 21

21 - IG88

Had 22 points left and felt IG88 was the most dependable bet over 2 Tie Interceptors given the Scatter, Rogue and ignors Escort and Counter. Engine Techs, Shield Projectors, Wuffen, and Engineering Team were another consideration. The final consideration was Insidious, with 2 bombers and switching out Fleet Ambush for Hyperspace Assualt, but decided against it because I felt the extra deployment and activations out weighed the potential damage cause by splitting up my fleet.

Edited by F0RGED

I find your lack of fighter support disturbing. But it is a lot of capital ships, so it could work.

If you downgraded all acms to apt's and screed to ozzel, you would have enough for 4 ordinance experts with two points left over. If you drop IG-88 down to maybe a mithel or something, you can outfit the rest. Not a necessary action, but something you may want to consider. I believe it allows you to get what screed (effectively) gives you without the possibility of his ship getting blown up and losing that capability across your fleet, and makes you more unpredictable in manuevers.

I find your lack of fighter support disturbing. But it is a lot of capital ships, so it could work.

A group of that many Raiders will maul most fighter support.

I would look for a higher initiative bid as well, so you can go first and have last ship activation.

this list makes me sad.. in my fighter parts.

So first off great time at the tournament, had a good showing of people from a few hours away. There were 3 Rebel payers and 5 Imperial I believe.

First Round: 8-2, MOV:196

I was versing a Rebel MC80, and 2 AFM2-B with Wedge and 4 A-Wings with Akbar and various upgrades including Gunnery Teams, Turbo Laser Reroutes, and Home One. He had initiative and gave me first I chose Opening Salvo. We deployed terrain bunched up on one side of the board making him move his conga line toward a very short edge from the middle. From this battle I confirmed AFM2-B with Akbar boast more than enough firepower to remove Raiders whole sale if they get or are given an accuracy. Between my advantage in placements and activation's and the pure charge of the list i managed to get all 3 Glads to his front and block him from moving most of his ships mean while the raiders closed from the side rear. Game ended round 4 with all the rebel ships being destroyed. The score was MOV of 298 due to me losing 2 Raiders, or so I thought until I actually read the mission card that gives him half points on all damaged ships. All my ships other than Demolisher were destroyed or damaged giving him 203.5 vs 400 for a MOV of 196 for a 8-2.

Second Round: 9-1, MOV:253

I was pitted against an Imperial running an ISD2 with a lot of upgrades and Tarkin, Demolisher with Shield projectors, and a Raider 1 with Expanded Launchers, Rymer, Tie Advanced, and 2 Fire Spray. Again my opponent had Initiative and gave me first. I selected Contested Outpost which was deployed as close to the corner of his side behind terrain as possible. I Squeezed all of my ships in a rigged forward line just wide enough to fit 4 of them with my Screed Glad following and the third Raider on the other side of debris. I card as fast as possible managing to weather most of his counter Demolisher before destroying it and surrounding his Speed one ISD on the objective with 5 of my ships having short range for the following turn with no where for him to move. This turn he destroyed Demolisher with full health and defenses and a second Glad in one round of shooting. The second thing I learned about wave 2 be ware the front of a cornered ISD2. He was a good sport and turn his Raider back toward the fight for one last Hoo-Rah~ in a gamble to take down Screed and ended to close to one of my Raiders fronts which launched its proto nukes. Game ended with 1 token for him 3 for me, a total of 207 vs 460 for a MOV of 253 a 9-1.

Third Round: 5-5, MOV:4

This round my opponent was using Screed on a VSD1 with ACMs, Demolisher with ACMs, and 2 Raider 1s, 6 Fire Sprays, and 2 Jump Masters. We were short on time with less than an hour to fight it out we both were speed rolling and moving. My opponent again had initiative and chose to go first taking Fleet Ambush and deploying his Raiders horizontally running across his side of the board. I charged right for him knocking out his VSD1 but losing 2 Raiders to the Fire Sprays which had taken a good deal of flak over the 3 turns. The game was called for time at this point making it a 106 to 102 for a 5-5. Had the game continued my opponent would have won at least an 8-2 as his Demolisher while hurt, was running away across my back field and my ships were all very damaged and locked in his deadly bomber game my only hope was booking my wounded raider away from the fight to prevent being tabled.

All and all the tournament was fun and an awesome learning experience and I look forward to playing everyone again in future tournaments and seeing what new crazy ideas come to the meta from wave 2. To all that participated good luck and may the force be with you.

Edited by F0RGED

So, what was the final list you went with?