Can we get some dark side action in a source book?

By SuperSam888, in Star Wars: Force and Destiny RPG

I love the sith, and think it would be awesome if we could get a source book dedicated to the Sith and Dark Jedi. It woulld be awesome to not only have all the dark side action in one place, but it would give us some much needed options that in a area we don't have much for yet in the games. Am I the only one who feels this way?

So here is my plea: Someday can we get a F&D Dark side book? Please?

I am sure we will get an alchemy spec and a darkside sorcerer spec. Likely Consular alchemist and mystic sorcerer. But they will probably be in the same vein as the warrior spec.

I think we will see a little of the dark side in every book, just like the core book gave us enough to play a Dark Side user. Of all systems this is my favourite because you can play an evil character in a grey galaxy.

I don't want a Darkside book. But I do want darkside options along side the normal stuff. Being that this game is all about Jedi (as opposed to other versions of the rpg) I think a book specifically for the darkside is overkill. Just continue developing the darkside along the other stuff they do and it will be fine. The way the game is handling the darkside is hands down better than other games and as such I don't feel we need a darkside book to have darkside fun. Out of the box the darkside is pretty awesome and between the books released so far we have a nice set of info on the Sith.

I think the best options for darkside are just realizing how to turn what is already in the book into a darksider.

Edit: To be clear, I just want a continuous stream of darksider goodness instead of them holding it all back for one big sourcebook.

Edited by Kael

Never hurts to have more powers for adversaries!

A "Worlds of the Empire" would be a nice book, giving targets for rebels and background information for Dark Side players and NPC's

Never hurts to have more powers for adversaries!

Considering that adversaries can be built however you want, they can be as powerful as you need them.

Every Sourcebook should have something for the darkside. Not for the sith players, but for the people struggling to be good to be tempted by. Sure, it's 1 conflict a session... you can handle that, right?

The beauty of the AoR and F&D books is that they can be used to represent either side, AoR is Rebellion/Empire, F&D is Jedi/Sith (albeit it does lean a bit heavier towards the Light side). Nothing says you have to use all those great talents and skills for the light side all the time. You could even go so far as to say, almost -all- of the options present in F&D can swing both ways, with the exception of things like Heal/Harm.

I to think a sith book would be awesome, with sith sorcery and all that cool stuff, sith spaceships, items, the sith race, cults, old temples, darkside force powers, and lore, maybe new stats on the new sithorder in Force awakens.

Edited by Exkramental

I to think a sith book would be awesome, with sith sorcery and all that cool stuff, sith spaceships, items, the sith race, cults, old temples, darkside force powers, and lore, maybe new stats on the new sithorder in Force awakens.

I think we will continue to see things show up here and there in future source books. And much like we are getting Strongholds of Resistance for AoR and the upcoming Nexus of Power for F&D to support good guy factions like the Rebellion and Light-side users, I imagine we may see books like Bastions of Oppression or Focus of Dominance for some bad guy support of places to find, explore or destroy. Sith sorcery is nothing more than using force abilities for evil purposes. A Sentinel-Artisan could easily be described as a Sith Alchemist. Especially combined with the upcoming Cyber-Tech in the Tech Career book. I'm sure we'll see more specs like the aggressor with talents that lean toward the dark side in the future. Maybe not every career book that comes out for F&D will have them, but I can see more.

I to think a sith book would be awesome, with sith sorcery and all that cool stuff, sith spaceships, items, the sith race, cults, old temples, darkside force powers, and lore, maybe new stats on the new sithorder in Force awakens.

I do think what we see in regards to the SIth is going to be limited. Most of the material for all three games revolves around a certain era. For instance while I think we may see something like Sith Alchemy or Sorcery at some point I doubt we'll see a Sith species or a bunch of old Sith cults and old Sith ships (unless maybe it's a crashed one that has an item for the heros to get). Most of the darkside stuff I think we'll see will be in line with what would appear in the era in question.

They'll draw from the past but this won't be like other versions of Star Wars where we're given awhole lot of the Legends material in source books. It's a unique way to do things with it's pluses and minuses.

Let's learn from Darth Plagues since he is one of the few Sith lords mentioned in cannon other than the obvious.

A Dathomir source book would be awesome. I am not sure if it is really mentioned in any other book. Night sisters I think are unique enough to warrant a book on or at least a good section of a book on. Good place to put sorcery, alchemy, light whips, etc..

A Dathomir source book would be awesome. I am not sure if it is really mentioned in any other book. Night sisters I think are unique enough to warrant a book on or at least a good section of a book on. Good place to put sorcery, alchemy, light whips, etc..

If they were to show up i expect Nexus to be a more likely candidate rather than their own sourcebook. People keep pushing for single subject book. That is not the FFG way. They do region books or class books. They do not do single subject books. With good reason. Single subject books tend to only ever be bought by GMs.

They could make a non-Jedi Force traditions book for both Light Side and Dark Side traditions. I'd buy it for sure.

Yeah that idea is unlikely as well. More likely is as they do region books for force and destiny new traditions related to an area will be done and slipped into the appropriate career.

We have yet to see specs in anything other than the core or career books. I would be very surprised to see that change. There is lots of opportunity to introduce specs in the upcoming F&D career books with themes that can be used as dark side. Much like any of the specs we have so far can all be played dark side. FFG has shown that they want there game to be as useful across the board as possible. Sure they aim the game more at heroics, but nothing they've released really can't be used otherwise with a little thought.

The game is supposed to represent a personal struggle between the extremes of your personality.

Many of the powers have 'dark' elements or options to them anyway.

'Dark Side' isn't a separate thing in this edition, its meant to be part of your everyday struggles as a force user.

Likewise, 'sith' and 'jedi' aren't a thing unless you make them so, or play in another era. You don't have to be Mother Theresa or Hannibal Lector. Here, there's meant to be a middle ground between 'do I give all my money to this orphanage, or do I burn it down?'

I do like that the material presented so far isn't Jedi or Sith specific. So we can pretty much already build things like the Dathirmore witches and just add some flavor to them.

It would still be nice to have some talent trees that weren't "jedi" style specific.

Some grey/Unaffiliated/independent Force users and even some very Sith Specific.

At the moment, all we have is what looks like Jedi gone bad types. Yet the Emperor was never trained as a Jedi. he comes from a vastly different tradition.

Now that being said, it would take some work, but one could look at the different types out then, then go through the talents, take what you think works and make a few custom Talents you feel are represented for the type your looking to make, and come up with something on our own.

It would still be nice to have some talent trees that weren't "jedi" style specific.

Some grey/Unaffiliated/independent Force users and even some very Sith Specific.

At the moment, all we have is what looks like Jedi gone bad types. Yet the Emperor was never trained as a Jedi. he comes from a vastly different tradition.

Now that being said, it would take some work, but one could look at the different types out then, then go through the talents, take what you think works and make a few custom Talents you feel are represented for the type your looking to make, and come up with something on our own.

Aside from the Sabre form trees, I really don't think the rest are Jedi specific. I think the game did a very good job of making it so that the base mechanics can easily handle Jedi and non Jedi alike.

Yeah. I can see where they got the inspiration for certain specs, but they word it in such a way that not character is casted in the role. They may be invocative, but are flexible enough.

What would be good is maybe more fluff that is non Jedi and maybe more examples of how we use the current mechanics to represent other non Jedi stuff.

While some specs are definitely informed by certain influences, nothing is Jedi specific. All can be used in any way you want. The Aggressor and the Warden are two specs with talents that inflict auto conflict. I'm sure we will see more. Being Dark side is just a matter of using your abilities for "evil".