Segnor’s Loop on the FO Tie

By Wayne Argabright, in X-Wing Rules Questions

If I equip my FO tie with twin ion eng upgrade does it turn the Segnors loop to a green maneuver? it is a bank correct???

No, it is not a bank, it is a segnor's loop. Just like k-turn is a different bearing than straight, s-loop us a different bearing than bank (and t-rolls are a different bearing than turns).

If I equip my FO tie with twin ion eng upgrade does it turn the Segnors loop to a green maneuver? it is a bank correct???

No. It's a Segnors loop maneuver . You just use the bank template to perform it. TIE Upgrade will not change it from a red.

Edit. Ninja'd.

Edited by Dr Zoidberg

Thanks..

No, it is not a bank, it is a segnor's loop. Just like k-turn is a different bearing than straight, s-loop us a different bearing than bank (and t-rolls are a different bearing than turns).

Not that it matters yet in the game, but is a talon roll the same bearing as a k-turn?

Not that it matters yet in the game, but is a talon roll the same bearing as a k-turn?

No, they're different bearings. And note that the left Tallon roll and right Tallon roll are separate bearings from each other. Page 6 of the rules reference lists all the different bearings in the game.

Bearings as currently existing in the game are as follows:

Forward
Left Bank

Right Bank

Left Turn

Right Turn

Koiogran Turn

Left Segnor's Loop

Right Segnor's Loop

Left Talon Roll

Right Talon Roll

Stop

These are combined with Speed (0-5) and Difficulty (Green, White, and Red) to create maneuvers.

Some upgrades/pilot abilities modify some of these.

  • The Twin Ionized Engines mk. II modification changes the difficulty of all maneuvers with the Bank bearings (Left and Right) to a Green difficulty.
  • Navigator alters the speed of a maneuver, but maintains the bearing.
  • Stay on Target alters the bearing of a maneuver, maintains the speed, and changes the difficulty to Red.

Et c. Et c.

Edited by DraconPyrothayan

Bearings as currently existing in the game are as follows:

Stop

These are combined with Speed (0-5) .

I want a speed 5 stop. Green, of course. ;)

Bearings as currently existing in the game are as follows:

Stop

These are combined with Speed (0-5) .

I want a speed 5 stop. Green, of course. ;)

You wanna add a Green Speed 0 K-turn to the list while you're at it?

Bearings as currently existing in the game are as follows:

Stop

These are combined with Speed (0-5) .

I want a speed 5 stop. Green, of course. ;)

You wanna add a Green Speed 0 K-turn to the list while you're at it?

Hmm....

I'd think a speed 5 stop uses the 5 forward template, to test for collisions, and lands at the end it started at, making it strictly worse than a green 0 stop, but theoretically viable.

"I like this view. Let's stay here a bit"

Green 0 K would work the same, but the template wouldn't count towards collisions, and you'd rotate your ship 180 when you ended at the beginning.

Stress reduction via G-Force would be similar to stress reduction by getting drunk, and could be flavorful that way.

That's why I wish B-Wings could have astromechs, the R2 would give them a green K-Turn.

But FFG has already thought of these sorts of things.

Edited by Lifer4700

That's why I wish B-Wings could have astromechs, the R2 would give them a green K-Turn.

But FFG has already thought of these sorts of things.

B-Wing with R2D2 Astromech would be incredibly overpowered.

I would quite like reverse thrusters to stop me foolishly flying large ships off the table .