Special Modifications! Technician Career Book Announced!

By Dr Lucky, in Star Wars: Edge of the Empire RPG

Could always fire it off as a Dev question. The worst that would happen is they ignore it.

Good idea 2P51. I get the odd feeling it's something of a 'top secret' for some reason. It's always be nice to know what's in the mind of the developers.

I mean, we're seeing oddities like Gungans in the F&D books, when there are LOADS of species off the top of my head more associated with Force-use.

Edited by Maelora

I'm sure they'd give a basic guideline, pretty much like what you laid out. Their guideline might not mirror yours, but I'm sure it's a bit more reflective than a wall with darts. Then again.......maybe not........

I'm sure they'd give a basic guideline, pretty much like what you laid out. Their guideline might not mirror yours, but I'm sure it's a bit more reflective than a wall with darts. Then again.......maybe not........

Well If they want to do a book featuring Tatooine, the Jawa decision makes perfect sense. The same way with the Gank, the Nikto, the Sakiyans and of course the Hutts, as well as teh Drall, Selonians and Corellian Human.

But we have seen some species crop up in different types of books: Quarren in fly casual and in Strongholds of Resistance.

Would love a tatooine book to be honest...

I personally feel Tattooine has been done to death over the years. I really wanted the FFG game to show us new stuff, rather than endlessly retread the same things every Star Wars RPG and computer game has given us.

But if it was part of a wider focus, something like a Shadowports or 'Strongholds of Rebellion' book, I'd be happy with that.

I think that's actually likely. When you look at the sourcebooks and career books, and compare Suns of Fortune and Enter the Unknown with say the Hutt book and Keepers of the Peace, it's pretty obvious FFG is finessing the material they release. EtU and SoF were sorta prototype books and now we are getting a more and more refined product, as well as beefier in each book.

I agree there is a wealth of information already on Tatooine but certainly it could be a major part of an appropriate sourcebook. Include several pages of fluff, Jawas, and a couple three of the modular encounters based there would be good.

Oh, I agree totally. I even like that they are now putting 'crunch' (species, Force powers) in the adventures to make them more appealing to people. The newer books seem to have more stuff in them in general.

I personally feel Tattooine has been done to death over the years. I really wanted the FFG game to show us new stuff, rather than endlessly retread the same things every Star Wars RPG and computer game has given us.

But if it was part of a wider focus, something like a Shadowports or 'Strongholds of Rebellion' book, I'd be happy with that.

yup.. i agree.. i googled the d6 and d20 product listings.. WEG were PROLIFIC with their d6 stuff.. wish i had a time machine. I'd go back in time and tell my younger self to buy EVERYTHING d6 star wars :D

Seeing how Tatooine is indeed "done to death" it is all the more reason to get a book on it.

Some see "overkill", I know... I guess I just see "iconic".,,

I wouldn't mind seeing a Tattooine book. However, while I'm not an Episode I fan, or a Gungan fan, a book about Naboo would also be interesting. It is, when all is said and done, a critical planet in galactic history with major players hailing from it.

Edited by Vondy

Have there really been that many books on Tattoonie? I don't recall Saga doing planet based books. I know d20 did planet based books but they were focused on sections of the galaxy at large (Outer Rims and Core World books come to mind). I never played d6 so I'm not sure if they did the world to death but I'm struggling to think of there being that much material done on the planet. Granted I'm sure there is plenty of EU material ....... but I'd rather not have to shift through EU to learn about a planet.

yup.. i agree.. i googled the d6 and d20 product listings.. WEG were PROLIFIC with their d6 stuff.. wish i had a time machine. I'd go back in time and tell my younger self to buy EVERYTHING d6 star wars :D

You could still do that now, and then work on the conversions.

I’m sure there are a few people around here who might be willing to help. ;)

So predictions for the bounty hunter sourcebook?

While I'd love to see Devaronians, Mandalorian humans, and Kyuzo (because, yeah, Embo is awesome)...

I'm expecting Lurmen, Selkath, and Asogians. Because those three species actually make much more sense.

[Edit: Just in case some of you are actually taking me seriously? Please note that third line is absolutely soaking with sarcasm. I mean, Asogians?!? C'mon now...]

Edited by Harlock999

Well, I thought Ubese was an automatic shoe-in but then again so, I thought, were Jawas in this book...

I guess we will have to wait and see!

Tatooine is the Forgotten Realms of SWRPG.

And I love me some Forgotten Realms...

And I loathe the forgettable realms..

I could get behind Kyuzo in a bounty hunter book, what with Embo and Constable Zuvio from The Force Awakens both being the same species (which is surprising - is there sub-species or does Embo have massive, and cool, cybernetic eyes?)

I stilm think we will get a "warrior race" book. Mandalorian Humans and their space, Gammorreans and Gamor (since not in the lords of Nal Hutta, and maybe Kanjiklub humans? I mean, they are a human world that threw off oppression of their Hutt overloards.. That is pretty bad-ass. Plus then we can tell it to them.

Really? Loathe? That seems a bit strong...

As a setting I found it very fulfilling and easy to run games in. I agree the books were hit and mostly miss, but, same as with the prequels, I love them for world building and exploring the motivations of well known D&D races.

Many D&D players I know dislike the Realms. The first edition grey box was good, but since then, it's become awash with Mary Sue GMPC characters like Elminster, Drizzt and the Seven Sisters. It has a few hundred gods too many, far more than a cohesive pantheon needs. It suffers from endless retcons, reboots and revisions and world-shattering events that never involve the PCs. The huge and frequently contradictory history often feels daunting to new players (bit like the EU really).

I wouldn't ever want to run anything in it without a huge amount of reworking the material. I steal a few things from it for homebrews, but that's about it.

I've read a number of articles on how to 'fix' the Realms, and they pretty much all boil down to 'go back to Year Zero and the grey box set, and ignore everything that's happened since'.

Edited by Maelora

Yeah, I did find the whole schpiel they did in 4th with the spell plaque and the like to be a big stick in the wheels of a driving car. I know why it was done and I applauded the effort but it was a trainwreck. Of course the characters like Drizzt and Elminster and the like never appeared in any of our games... Because, why would they?

I only have the grey box for the Realms, plus the big Waterdeep map and a stack of Al-Qadim supplements. Love it. Of the books, most sucked, but the Waterdeep and the North book, as opposed to the water deep boxed set, was pretty good. So was, Drizzt aside, the Menzoberazan boxed set. FR is mostly miss, but we're all adults who get to take what we want and leave what we don't.

On a serious note, I'd love to know what their rationale is. They must have one, but it seems random to me. I cannot think of worse examples than Arcona and Chevin for the 'Core World Guy Out Of His Depth On The Fringe' book.

Well, maybe because Colonists are actually tough people from somewhere else on the Rim and not from the Core Worlds?

a) a humanoid species, for players who want to play something that would have a speaking part in a movie or be on the film poster, or who might be the lead character in a novel. Twi'leks, togruta, zabraks, etc.

The problem here may be that more exotic species should get speaking roles and get on film posters. A Besalisk for example would do nicely.

;)

But anyway, we have been over this plenty and I agree that your a) b) c) would work nicely.

Many D&D players I know dislike the Realms. The first edition grey box was good, but since then, it's become awash with Mary Sue GMPC characters like Elminster, Drizzt and the Seven Sisters. It has a few hundred gods too many, far more than a cohesive pantheon needs. It suffers from endless retcons, reboots and revisions and world-shattering events that never involve the PCs. The huge and frequently contradictory history often feels daunting to new players (bit like the EU really).

I wouldn't ever want to run anything in it without a huge amount of reworking the material. I steal a few things from it for homebrews, but that's about it.

I've read a number of articles on how to 'fix' the Realms, and they pretty much all boil down to 'go back to Year Zero and the grey box set, and ignore everything that's happened since'.

I am grateful to the red box of D&D for introducing me to the role play games when I was a teenager. I may be even grateful too to the AD&D edition. Nowadays I have to thank D&D because their high sales mean many new young people is lured into this hobby.

Besides this, as Gandalf would say, run you fools! ... away from D&D.

As an RPG I find it very poor, it is closest to a computer game than to a RPG, where what matters in my opinion is to tell a story between players and GM. But of course, there are (a lot of) people who like the game.

Edited by Yepesnopes

I think you should give 5th a trie. It is actually very good and rules light.