Special Modifications! Technician Career Book Announced!

By Dr Lucky, in Star Wars: Edge of the Empire RPG

Jawas can really b in any book that features a decent amount of salvage operations taking place.

As for Tatooine, quite honestly that place should get its own source book, especially considering how many criminal empires, smuggling routes, and history takes place on said world. In addition, it seems to be a fairly decent world for desert survival training and research, in which both give it some good incentive for people to pay attention to.

Ugnaughts: I thought would have been in Jewel of Yavin, but that's an adventure module, not a source book. That could easily be another source book for either the EotE or AoR. I can picture that quite a few different species, specs, equipment, and locations would be needed in order to fill it out. Unless FFG decides to work with Kabam in making an "Uprising" Source Book.

Ugnaughts: I thought would have been in Jewel of Yavin, but that's an adventure module, not a source book.

Recently, FFG has taken to introducing new species in some adventure modules, and I hope that they continue this pattern for the future. So, we might not have seen Ugnaughts in JoY, but we might hopefully see them in a future adventure module.

REALLY? I check the site yesterday: nothing on. And today this thread is already at THREE PAGES? I feel so robbed...

I get 4!!! FOUR BLOODY PAGES.. *facepalm* It's about time, but TBH it reminds me of White Wolf's OWoD clanbooks,,, it took ages to get a full set,,, God only knows when we'll see the BH book :(

So I can't be the only one who adores the idea of a Shadowport Sourcebook. That sounds perfect for a Tatooine spotlight. This game doesn't seem to lend itself to one planet much. That would be a good place for the Jawas (and I wouldn't hold my breath for Tusken Raiders, ever). I like it more than a Black Sun or Corporate Sector book.

Ugnaughts seem like a good call.

So I can't be the only one who adores the idea of a Shadowport Sourcebook.

I doubt that would happen. So far the shadow ports are all in adventure modules...which imho is the best place for them because they are often tied to specific themes and events.

Other than regional books, I think FFG has learned the lessons from WEG and Saga failures: you keep demand consistent by including a mix of gear, locations, species, ships, etc in each book rather than single books devoted to particular items. It's a pretty small group of people interested in a book like Platt's Starport Guide (which was a seriously tedious read anyway).

An entire game line about criminals, mercenaries and freebooters. Seems like an entire book about the various hovels said characters congregate about is a shoe in.

So I can't be the only one who adores the idea of a Shadowport Sourcebook.

I doubt that would happen. So far the shadow ports are all in adventure modules...which imho is the best place for them because they are often tied to specific themes and events.

Other than regional books, I think FFG has learned the lessons from WEG and Saga failures: you keep demand consistent by including a mix of gear, locations, species, ships, etc in each book rather than single books devoted to particular items. It's a pretty small group of people interested in a book like Platt's Starport Guide (which was a seriously tedious read anyway).

WEG and Saga? That should be WEG and WOTC, since the Coastal Wizards were in charge of Saga and the D&D lines.

I'm not a hundred percent sure that a Shadow Port Sourcebook would be out of place. It would have to depend on content, as well.

In my first ever Edge of the Empire game nearly a year and a half ago I chose to be a straight up slicer, as with any tech-based campaign world characters that can manipulate the world around them is such a unique fashion should have been amazing fun to play. Sadly this was not the case, the limited rules for what Slicers can actually do makes the talents almost worthless.

Outlaw tech, much the same talents such as Inventor and those like it fired the imagination into allsorts of cool and wonderful items that were just begging to be created, sadly, again, there were no rules governing it.

This led to extreme frustration and I ended up leaving the game until recently.

My soul can now rest easy, with the release of the Technician book I hope inspire my own players to really take advantage of these specs.

FFG, You are promising a lot to many who dream of playing these specs to the boundless limits of the imagination, DO NOT LET US DOWN!!!!!!

(Please)

Sound more like a problem with your GM than the actual rules. A Slicer can do alot of thing. Same thing with the Outlaw tech.

Actually it was both a player and a GM issue.

Yeah, a Shadowport book would basically be EotE's equivalent of AoR's Strongholds, which itself includes a mix of gear, locations, species, and ships. I expect Nexus of Power to be the same for F&D. All three would cover several locations that are important enough to get detailed attention, but not important enough to each warrant their own book.

In my first ever Edge of the Empire game nearly a year and a half ago I chose to be a straight up slicer, as with any tech-based campaign world characters that can manipulate the world around them is such a unique fashion should have been amazing fun to play. Sadly this was not the case, the limited rules for what Slicers can actually do makes the talents almost worthless.

Outlaw tech, much the same talents such as Inventor and those like it fired the imagination into allsorts of cool and wonderful items that were just begging to be created, sadly, again, there were no rules governing it.

This led to extreme frustration and I ended up leaving the game until recently.

My soul can now rest easy, with the release of the Technician book I hope inspire my own players to really take advantage of these specs.

FFG, You are promising a lot to many who dream of playing these specs to the boundless limits of the imagination, DO NOT LET US DOWN!!!!!!

(Please)

Sound more like a problem with your GM than the actual rules. A Slicer can do alot of thing. Same thing with the Outlaw tech.

Actually it was both a player and a GM issue.

I should add that it was my first time playing Edge of the Empire and was also my GM's first game in charge, the game ran for about a year until I left. The group also started with 8 players, yes I said it 8!

In my first ever Edge of the Empire game nearly a year and a half ago I chose to be a straight up slicer, as with any tech-based campaign world characters that can manipulate the world around them is such a unique fashion should have been amazing fun to play. Sadly this was not the case, the limited rules for what Slicers can actually do makes the talents almost worthless.

Outlaw tech, much the same talents such as Inventor and those like it fired the imagination into allsorts of cool and wonderful items that were just begging to be created, sadly, again, there were no rules governing it.

This led to extreme frustration and I ended up leaving the game until recently.

My soul can now rest easy, with the release of the Technician book I hope inspire my own players to really take advantage of these specs.

FFG, You are promising a lot to many who dream of playing these specs to the boundless limits of the imagination, DO NOT LET US DOWN!!!!!!

(Please)

Sound more like a problem with your GM than the actual rules. A Slicer can do alot of thing. Same thing with the Outlaw tech.

Actually it was both a player and a GM issue.

I should add that it was my first time playing Edge of the Empire and was also my GM's first game in charge, the game ran for about a year until I left. The group also started with 8 players, yes I said it 8!

I know...I was there! That's why I said it is both a player and GM issue because we were both inexperienced. :P

Devaronians in a F&D book?!?!?!? Sheesh.

Again, that species - more than any other - needs a place in one of these EotE books. And time and space are running out...

Who say's time and space is running out for Devaronians? They don't need to be in a career book, they could be in a sector book, or a shadowport book. Hell, if they wanted to they could do what Chronicles of the Gatekeeper did and introduce them in an adventure book.

There are quite a number of Devaronian Jedi and Sith. Not to mention an entire Jedi Temple on Devaron.

Oh, and "CALLED IT" for the Bounty Hunter book being the last book in the EotE Career Book cycle (called that one years ago).

;)

Fixed.

No, I'm pretty sure I called that one back in early 2014, which was more than a year ago. :D

Lol

I would like a book covering a variety of shadowports and the kinds of ships and equipment common in those ports or produced in them. (Both Legends and canon mention outlaw shipyards and I would bet many of those have shadowports as well.) I would also want several more Sector Books. Corporate Sector and Mandlorian Sector top the list but I would also like Black Sun and Zann Consortium books.

What I think would be awesome someday is when the careers are done they settle down to 4 books per system each year with 2 adventure books and 2 focused on sectors or organizations.

Edited by RogueCorona

In my first ever Edge of the Empire game nearly a year and a half ago I chose to be a straight up slicer, as with any tech-based campaign world characters that can manipulate the world around them is such a unique fashion should have been amazing fun to play. Sadly this was not the case, the limited rules for what Slicers can actually do makes the talents almost worthless.

Outlaw tech, much the same talents such as Inventor and those like it fired the imagination into allsorts of cool and wonderful items that were just begging to be created, sadly, again, there were no rules governing it.

This led to extreme frustration and I ended up leaving the game until recently.

My soul can now rest easy, with the release of the Technician book I hope inspire my own players to really take advantage of these specs.

FFG, You are promising a lot to many who dream of playing these specs to the boundless limits of the imagination, DO NOT LET US DOWN!!!!!!

(Please)

Sound more like a problem with your GM than the actual rules. A Slicer can do alot of thing. Same thing with the Outlaw tech.

Actually it was both a player and a GM issue.

I should add that it was my first time playing Edge of the Empire and was also my GM's first game in charge, the game ran for about a year until I left. The group also started with 8 players, yes I said it 8!

I know...I was there! That's why I said it is both a player and GM issue because we were both inexperienced. :P

Ahh Elliot my good man I didn't realize this was you! How are you?

A Technician expansion has been a long time coming, so I say this is fantastic!!

Also, a Mandalorian Sector book would be outstanding! Previous sector books(i.e. Suns of Fortune, Lords of Nal Hutta) were not disappointing, and a Mandalorian one would be a wonderful addition.

Devaronians in a F&D book?!?!?!? Sheesh.

Again, that species - more than any other - needs a place in one of these EotE books. And time and space are running out...

I'm pretty sure FFG has plenty of books planned after they finish all the Career books for EotE. As such I'm pretty sure that if they want them to be in a EotE book that they have more than enough room to add them.

Edited by Kael

What I think would be awesome someday is when the careers are done they settle down to 4 books per system each year with 2 adventure books and 2 focused on sectors or organizations.

I think you're asking a bit much, and also that it's pretty undesirable.

If they went that route, you're talking about a situation where they're significantly increasing their pace of production, and the cost of "staying current" is going to be to the point where consumers don't even try, and just pick and choose a handful of books that appeal to them.

If you figure 2 adventures @ $30, and 2 location books @ $40, per system per year, that means that you're going to need an RPG budget of $420 per year just to stay current.

Methinks you can wish all you want, but this isn't going to happen. And I'm glad. I think once the career books are out, 2 releases per system per year would be tops.

Yea

What I think would be awesome someday is when the careers are done they settle down to 4 books per system each year with 2 adventure books and 2 focused on sectors or organizations.

I think you're asking a bit much, and also that it's pretty undesirable.

If they went that route, you're talking about a situation where they're significantly increasing their pace of production, and the cost of "staying current" is going to be to the point where consumers don't even try, and just pick and choose a handful of books that appeal to them.

If you figure 2 adventures @ $30, and 2 location books @ $40, per system per year, that means that you're going to need an RPG budget of $420 per year just to stay current.

Methinks you can wish all you want, but this isn't going to happen. And I'm glad. I think once the career books are out, 2 releases per system per year would be tops.

I agree. Let's not go the iPhone path.

So I can't be the only one who adores the idea of a Shadowport Sourcebook.

I doubt that would happen. So far the shadow ports are all in adventure modules...which imho is the best place for them because they are often tied to specific themes and events.

Other than regional books, I think FFG has learned the lessons from WEG and Saga failures: you keep demand consistent by including a mix of gear, locations, species, ships, etc in each book rather than single books devoted to particular items. It's a pretty small group of people interested in a book like Platt's Starport Guide (which was a seriously tedious read anyway).

I'm inclined to agree. As much as I get annoyed by the LOOOONG waits for releases I think FFG have better business plans than some of their predecessors... Make a DEMAND for something first i.e. the career splats and source material like Nexus of Power then SUPPLY the product.

Either that or they haven't enough staff... the devs are to busy playtesting and enjoying themselves and have forgotten about deadlines for release :)

Edited by ExpandingUniverse

Also, a Mandalorian Sector book would be outstanding! Previous sector books(i.e. Suns of Fortune, Lords of Nal Hutta) were not disappointing, and a Mandalorian one would be a wonderful addition.

A Corporate Sector Authority book would make total sense. It was the focus of a Han Solo novel, got a WEG source book write-up, and fits the Edge line.

On the other hand, Mandalorian Space - other than what was portrayed on The Clone Wars - doesn't have a ton of existing material to draw upon, doesn't strike me as particularly fitting for a game line based on doing jobs in the underworld, and it's current status in canon is a bit of a hot potato.

For the AoR line? Maybe, though the devs are going to be writing an entire sourcebook's worth of planets from scratch.

There is a decent amount of data on Mndalorian space in Legends they can use as a base IMO And GCW era Mandalorians are more known for Edge style work in Legends rather then AOR style ops

There are quite a number of Devaronian Jedi and Sith. Not to mention an entire Jedi Temple on Devaron.

I'm familiar with the female Devaronian Sian Jeisel (created by John Ostrander for the Quinlan Vos/Clone Wars comics)...

But female Devaronians are known for acting - and looking - much different from their male counterparts.

An entire Jedi Temple on Devaron? Where was that mentioned?

Anyway, the only Devaronian from the films was in Mos Eisley spaceport, sitting in the cantina with all of the other "scum and villainy." And the only Devaronian in the television series? A smuggler.

Vilmarh "Villie" Grahrk and all of the other male Devaronians we see in the Ostrander comics are smugglers, bounty hunters, and mercenary thugs.

Again, I really think FFG should throw us a bone and give us species specs in an EotE book.