When a player wishes to gain advantage over an enemy, or maybe aide an ally then they can call for a prediction. They must call for a prediction before the current active player declares their action. Once a prediction is declared the active player, and the player, or players calling for a prediction all write their prediction(s) down on a slip if paper, as well as any counter or aide action.
The gamemaster reviews all written declarations, and may then ask for any appropriate roll(s) from the active player and the predicting player(s). This does not grant any additional attacks, or actions. The accuracy of the prediction determines whether the counter/aide action actually succeeds, and what it grants the predicting player in terms of their next action. Falsely predicting an active players action can result at increasing the difficulty of the predicting players next action. Successful prediction on a declared counter action can possibly negate the active player's action. Successful prediction on an aide action can result in a free raise for the active player, but cost the predicting player a single use of void for the day.