Possible Spoilers for Onslaught at Arda I
So I recent got Arda I partly for the mass combat rules, and partly for material and ideas.
Reading it though, I have to wonder if "This guy is the traitor" is the best way to go for an adventure scenario. I realize metagaming is severely frowned upon, but it seems a little limted in replay-ability.
Has anyone run Arda I in such a way that the Traitor was someone else to keep the adventure fresh? My own though was to add two extra "suspects" in roughly the same position as the main traitor playing a shell game with them. The idea would be each "main suspect" has a roughly equal chance of being the traitor and the traitor basically inherits the "original" traitor's backstory. The other two would be from the same planet and subject to similar events, but only on the surface. Basically, I pick one of the three at random at the beginning of the adventure to be the traitor.
I got the idea from a play I saw many years ago. It was basically a murder mystery and they took audience votes as to who did it at different points in the play. Based on the audience votes the person who received the most was the murderer. Which means they had to rehearse and be able to perform one of three ending. I'm just wondering from an adventure design standpoint if it would be better to have a rotating "villain". Or if the actually process of "discovering" the villain is incidental because "the traitor gets away when they notice the PCs are onto them".