super dash list.

By Tydorstus, in X-Wing Squad Lists

Have a torunment at local store sunday.

Planing to try this list. Any feedback will be welcome.

YT-2400: · Dash Rendar (36)

Push The Limit (3)

Heavy Laser Cannon (7)

Engine Upgrade (4)

· Nien Nunb (1)

· Outrider (5)

E-Wing: · Corran Horn (35)

Veteran Instincts (1)

Sensor Jammer (4)

· R2-D2 (4)

-- TOTAL ------- 100/100p. --

It looks neat...but I am finding more and more that 2 ship lists are really tough to use well. That being said, the Han Shoots First list with Corran is really effective. Not sure how well this will work with Super Dash. Fly it a few times. Looks fun.

Have a torunment at local store sunday.

Planing to try this list. Any feedback will be welcome.

YT-2400: · Dash Rendar (36)

Push The Limit (3)

Heavy Laser Cannon (7)

Engine Upgrade (4)

· Nien Nunb (1)

· Outrider (5)

E-Wing: · Corran Horn (35)

Veteran Instincts (1)

Sensor Jammer (4)

· R2-D2 (4)

-- TOTAL ------- 100/100p. --

So you're basically downgrading from Kyle Katarn crew to Nien Nunb on Dash to allow you to upgrade from FCS to Sensor Jammer on Corran - what's your thinking there? Not saying it's necessarily a bad choice, just feel like you want to have a specific plan in mind when deviating from a proven build.

My experience with Super Dash so far is that I don't actually mind being confined to green maneuvers after using PtL, because a straight 2 followed by a boost with a large base ship usually gets me all the distance I need to 'kite' effectively. Obviously, Nunb opens our dial up a little after using PtL, but then we're still having to use one of our actions to focus - I really like always having the 'free' focus token from Kyle, but YMMV.

As for Sensor Jammers on Coraan, well, obviously it makes him harder to kill, but my experience has been that my opponent wants to focus down Dash before going after Corran anyway. Jammers just make Corran an even less appealing target in the early game, and he's already in trouble in the late game if the opponent has 2-3 ships left that are maneuverable enough to keep Corran in arc. I prefer the standard build with FCS to make sure I'm getting the most out of my 'potshots' at ships that are trying to focus down Dash early on.

Anyway, those are just my experiences and I'm not saying there's anything strictly wrong with your list, just worth thinking about why you're doing something other than what's been already shown to be successful, y'know?

Have a torunment at local store sunday.

Planing to try this list. Any feedback will be welcome.

YT-2400: · Dash Rendar (36)

Push The Limit (3)

Heavy Laser Cannon (7)

Engine Upgrade (4)

· Nien Nunb (1)

· Outrider (5)

E-Wing: · Corran Horn (35)

Veteran Instincts (1)

Sensor Jammer (4)

· R2-D2 (4)

-- TOTAL ------- 100/100p. --

So you're basically downgrading from Kyle Katarn crew to Nien Nunb on Dash to allow you to upgrade from FCS to Sensor Jammer on Corran - what's your thinking there? Not saying it's necessarily a bad choice, just feel like you want to have a specific plan in mind when deviating from a proven build.

My experience with Super Dash so far is that I don't actually mind being confined to green maneuvers after using PtL, because a straight 2 followed by a boost with a large base ship usually gets me all the distance I need to 'kite' effectively. Obviously, Nunb opens our dial up a little after using PtL, but then we're still having to use one of our actions to focus - I really like always having the 'free' focus token from Kyle, but YMMV.

As for Sensor Jammers on Coraan, well, obviously it makes him harder to kill, but my experience has been that my opponent wants to focus down Dash before going after Corran anyway. Jammers just make Corran an even less appealing target in the early game, and he's already in trouble in the late game if the opponent has 2-3 ships left that are maneuverable enough to keep Corran in arc. I prefer the standard build with FCS to make sure I'm getting the most out of my 'potshots' at ships that are trying to focus down Dash early on.

Anyway, those are just my experiences and I'm not saying there's anything strictly wrong with your list, just worth thinking about why you're doing something other than what's been already shown to be successful, y'know?

Im expecting TLTS and want to be able to kite with dash and when he dies take out a ship or two then run the clock out.