Hey, all! I've been playing Star Wars RPGs since the WEG d6 days, and I've got to say: EOTE is a HUGE adjustment for me. I'm working my way through the combat chapter, and I could really use your help to make sure I'm interpreting the rules correctly.
On pg. 204, it says, "The first and foremost point to keep in mind is that a combat check is a skill check. It follows all the rules and procedures for making a skill check" (emphasis added).
So, I refer to pg. 19ff., and see the following steps: "applying skills and characteristics," "applying task difficulty," "modifying [the] dice pool," and finally (and most importantly for this question), "interpreting the dice pool." On pg. 23 it says, "After all Threat symbols have canceled Advantage symbols, a pool will have one or more Advantage symbols, one or more Threat symbols, or have everything canceled out." OK, great, I think I have it.
But on pg. 205, step 4 of the Combat Check is "resolve [advantage] and [triumph]," and step 5 is "resolve [threat] and [despair]."
So here is the question: am I correct to say that unlike a normal skill check, threat and advantage do not cancel each other out in a combat check?
If I am correct in saying that, then each and every combat check is going to generate multiple advantage, triumph, threat, and/or despair, all of which have to be resolved before the next character is activated. It seems like that is a incredibly complex mechanic, so here is a follow-up question: does all that resolution bog down the action? How can you keep all that stuff straight from character to character and turn to turn, and still keep an encounter moving at a reasonable pace?
Thanks for tolerating my newbie question. I look forward to the replies!
Edited by Causal