Drafting is about getting an advantage before the game even starts. It takes balance and throws it out the air lock.
We disagree here.
Drafting adds another layer to the strategy. It doesn't destroy it. The balance is determined by the players understanding of the game off the table as well as on. If the player doesn't understand what ships are the best and which struggle, then yes, the player will feel the draft was imbalanced, but the imbalance was in their knowledge versus their opponents, not in the drafting format.
If there is any balance being thrown out, it is thrown out before the drafting even begins. That would mean each faction has at max, 2 competitive ships. And when I say 2 competitive ships, I mean they are far and away the best ships and there is no debate about it at all. But if each faction has at least 3 competitive ships, then drafting would be fine (although pretty pointless), as each player would take 1 of the 3 in their first picks. And if the third ship is strictly worse than the ships picked 1 and 2, well it sure is nice that he/she gets the next best ship as they pick back to back. ![]()
It is worth noting that your statement is valid in regards to Scum and Villany in its current state. The Aggressor would be regarded by many as the clear best option for scum currently, and the fact that they happen to work best with another Aggressor means they would likely be an auto-first pick. TLT Y-wings, similarly, work well without any other ships. The player picking 3rd seems to be at a pretty nasty disadvantage, but I'm not so sure TLT HWKs w/ Recon Specialist couldn't compete with the previous 2 lists. Here's hoping Wave 8 fleshes out some more competitive options from the scum faction!
Edited by Kdubb