So it seems that arguably the most beloved character in Star Wars is overpriced in Imperial Assault. Han Solo costs 12 points, and he probably should cost 8, maybe 10.
How could FFG fix this without errata?
In the skirmish mode, how about releasing a Command Card that is really good, but required the figure to be a smuggler AND a leader? If Han's deployment card isn't good enough to match his price, then it would stand reason that the difference must be made up in Command Cards if we're to get full value for Han (or any other unique character for that matter).
I have no idea how they could fix Han in the campaign. Even as an Imperial player I house-ruled that all Rebellion allies are 1/3 less than their stated cost, because the threat given is just too much. In the first couple missions it doesn't matter all that much, but later on the deployment cost doesn't account for the Imperial player being a lot more upgraded.
Edited by Boba Rick