Are autothrusters worth it if I never face turrets?

By Covered in Weasels, in X-Wing

Autothrusters are completely worth it. Against turrets, they're a life-saver. Against lists with lots of ships, they're a life-saver. They might be point-for-point the most cost-effective upgrade in the game for how much value you get out of them.

On the thread derail, people, have some taste in what you say. We're not 12 year olds playing Call of Duty.

Edited by WingedSpider

Super dash annihilates, Palob godali ruins the day.

Don't mix up.

The crime is one of making another human powerless, of robbing them of their agency, of turning them into a _thing_.

Arcdodge at it's finest. When done correctly, it's a one-sided red-dice-carnival. Good thing you managed to write down "arcdodge" in such an exquisite fashion. Elaborately explaining the situation arcdodgers put jousters into.

So yes, it seems your definition is exactly what Soontir does.

I am happy you came to this at last.

And if people are "offended' by the usage of some word, it's their own problems.

It is not and never was obscene language.

Dude. Multiple people have asked you to find a different way to describe this in-game concept. It makes people feel extremely uncomfortable and makes light of the real life pain and hardship that survivors go through. Assuming a survivor of **** were to read this thread, your comments could inflict their own pain. Others on this thread are trying to help you avoid that. Respect these peoples' wishes.

Edited by Q10fanatic

Do Auto-thrusters qualify as Auto-Include or as near as possible to fit that definition?

Do Auto-thrusters qualify as Auto-Include or as near as possible to fit that definition?

I think so! At 2 points they are amazing. If they change 1 die result they have more than paid for themselves. A hull upgrade is 3 points. It only works once. It's guaranteed, but only once. Ships with 3 green die really take advantage of AT. Then there are beasts like Soontir that laugh at range three shots when equipped with AT and SD (and usually a token or two).

Do Auto-thrusters qualify as Auto-Include or as near as possible to fit that definition?

On certain ships yes. But not on the T-70 X-wing (once the Integrated astromech drops), nor on the TIE Punisher- the dial on that one makes the Mark 2 engines something to seriously consider.

The common theme of those ships is that they have less than 3 defense dice, and another weakness to overcome.

Do Auto-thrusters qualify as Auto-Include or as near as possible to fit that definition?

There are auto-includes

Charidan refit for A-wing

Autothruster on anything that matters and wants to live except for Punisher. Torpedo-carrier wants his failsafes and wants them badly.

and Vet instincts on named Phantoms.

some might say TLT is also one, but nothing comes colse to AT. Even the XXXX build with T-70's love them for it not only helps at turret-hunting, but also at R3 jousting.

Two that take the AT survive far longer. Ones that "didn't have the points for it" go down due to dice going rogue even despite 6-overall "health" points

ships often make 4-5 K turns, putting themselves into actionless R3 shot situations.

T-70 basically gets 1 autododge, because chances of rolling 3-focus is roughly 1\64 chance.

Edited by Warpman

Chaardaan are so not autoincludes.

Prockets man, prockets.

Do Auto-thrusters qualify as Auto-Include or as near as possible to fit that definition?

I'd agree it's as close to as there currently is. What's more auto? PTL on Soontir or title on dual IG is about it?

Title is 0 cost so it is kinda auto include by that.

Thrusters is your go to after PTL so if you had to choose and had the points you'd always take PTL. If you had another 1-2 mods that were 1-2 points then you might actually have to make a choice rather than just autothrusters. Targeting computer is the only other 2 or less mod for most ships and that's almost always a bad decision at this point.

Title is 0 cost so it is kinda auto include by that.

I actually will _always_ put the Royal Guard title on my PS6 and higher Squints- even if I don't put a second mod on those ships. Because dude. Royal Guard. Obviously.

That's kinda my point. They only things more auto include than AT are the ones that add but don't take anything away and don't even have an opportunity cost. Oh and PTL because well, PTL.

Do Auto-thrusters qualify as Auto-Include or as near as possible to fit that definition?

I'd agree it's as close to as there currently is. What's more auto? PTL on Soontir or title on dual IG is about it?

TLT on a HWK? Though I've had fun with an Ion Turret, so maybe not.

Stating the obvious for a moment.

Turrets tend to get in a whole lot of shots. many of these are at long range given turrets tend to run away as they dont need to move directly at what they are shooting. thus auto thrusters can be more useful against turrets.

i'm not sure i buy that logic. that happens with a few styles of turrets but not all styles. some turrets like the YT-2400 are also ark dodgers or some are bombers like the k-wing.

my thought is auto thruster benefit you against any less maneuverable or slower ships. Can you maneuver yourself in a joust so your first round of firing is at range three? and then either ark doge or k turn to get the upper hand? if you can do this repeatedly then autothrusters are fantastic.

off topic

about the unfortunate dialogue about verbiage. nothing in a consensual game between two players is anything like ****, yes it's been a part of everyone's vocabulary for a very long time but so were some other words that are now not ok. so please drop it, it's no fun for anyone. you don't have to feel bad, this is not an attack, this is just a change of the times and there is truly nothing bad about this change, it is a good change.

Stating the obvious for a moment.

Turrets tend to get in a whole lot of shots. many of these are at long range given turrets tend to run away as they dont need to move directly at what they are shooting. thus auto thrusters can be more useful against turrets.

i'm not sure i buy that logic. that happens with a few styles of turrets but not all styles. some turrets like the YT-2400 are also ark dodgers or some are bombers like the k-wing.

my thought is auto thruster benefit you against any less maneuverable or slower ships. Can you maneuver yourself in a joust so your first round of firing is at range three? and then either ark doge or k turn to get the upper hand? if you can do this repeatedly then autothrusters are fantastic.

Again, range only matters if you are in the turret ship's main firing arc. If not, Autothrusters kick in!

Thanks for the feedback, everyone! I'll use autothrusters on my ships for the robe being, since it seems like they come in handy very often against lists without turrets. However, I might go for different modifications on pilots like Guri and Carnor Jax who aggressively stay at Range 1.