Hey guys,
With so much awesome new stuff to play around with, this bizarre little bugger almost slipped entirely from my mind.
At first glance, it seems a terribly situational upgrade for the cost. And yet, I can't help but want to make it work.
Experts trigger off an engineering command and allow the transfer of 1-2 shields for as many engineering points to another ship within distance 1-5 (which is great or I honestly wouldn't bother)
This means a ship that can generate 6 engineering can basically repair another ship without losing any shields. Sadly, the only ship reliably capable of this is the raymus mc80 (fatties can't take projection experts) or Neb, and neither seem particularly efficient uses of the ship (mc80) or raymus (on a non-Salvation ship)
But then, I remembered that other strange, seldom used neb title: Redemption
Redemption kicks neb engineering to an effective 4, allowing the transfer of 2 shields for the loss of one. This loss is not terribly significant as NEB's lack redirect and have a very slim butt-arc, so you can go 2 rounds of repair by siphoning the rear and the side your opponent is not shooting. Furthermore, you only need one redemption to enable this so it's actually possible to have two medical frigates handing a total of 4 shields out like candy
The neb also works very well with Garm, due to how well they utilize nav tokens, and he can also bestow engineering tokens for use. The token alone can utilize projection experts to its fullest, while redemption then uses a repair command to fully restore the projected shields
A projector redemption Support neb is 65 points, the same as a raymus + salvation support. This seems a decent asking price for a ship devoted mainly to spamming engineering commands. The range on both redemption and experts should let you shunt shields from relative safety and the lowish cost may keep you from being a huge priority
So, now that we can enable it, what do the experts DO exactly?
The long and short of it is this: experts cancel 2 damage on the relevant hullzone without spending defense tokens (provided the ship lives until projection's activation). This could be a huge boon given the fears of Home One Akbar.
But who can benefit from it?
Cr90s probably don't have the durability for it (though it is important to note that redemption brings their repair to 3, allowing them to shed crits on demand)
The Neb is a strong candidate, but ONLY if taking damage from the front. As experts only deal with shields, the one shield sides won't last much longer even with external repairs. The front arc, however, is quite string and can whether even vsd or isd levels of firepower for a turn. Experts may enhance that durability
The shrimp, fattie, and mc80 are, however, fascinating prospects. All have heavy shielding and the redirects to abuse them
Not only do experts help fortify them, but if they use engineering Redemption can also help (2 shield repair for shrimp, hull + shield for the larger ships or 2 shields + "redirect")
The fattie and Mon cal specifically could well be turned into damage sponges by the use of this upgrade (imagine two NEB's restoring 4 shields, your poor opponent might cry)
Obviously, the actual utility of this upgrade needs to be tested. I am excited to try it out on Friday ![]()
So far, it seems lists under Garm (supports nebs as well as fatties and Mon cals very well), Mon mothma (NEB's, cr99s, and shrimp) and possibly even Akbar (beefy broadsides) could stand to include the legit Medical Frigate
I will be running Garm on the Defiance, backed by Salvation, projector Redemption, and a yet undecided third ship (another projector neb?) and a compliment of four yt-2400s
Can't wait to report back ![]()