Player lightsaber creation.

By jimjams79, in Game Masters

I have looked over the Lightsaber construction rules in the F&D GM kit and was wondering a few things.

How are other GM running this? are they allowing character to simply "slap" he components together once they potentially "buy" all the parts they need, or are players "Questing" for the rare componants such as force crystals?

Also, is the color crystal of the lightsaber different to the power crystal? If so how rare are the different colur crystals and are only certain color crystals limited to specific worlds?

As for the hilt, I'm not planning on using the GM Kit material. Unless the player wants to go looking for exotic components to build their hilt (which I'd personally treat as being the same as getting the materials for the Superior Hilt Customization in terms of price), it's just the stock 300 credits and no roll required.

As for the color of the blade, that's entirely up to the player. None of the crystals cite a "default" color in the book, so I wouldn't suggest forcing a specific color on the players no matter what type of crystal they choose to use. If you want to go by what Wookieepedia suggests are the "default" colors for certain crystal types, that's your decision as a GM, but again I don't recommend it.

Edited by Donovan Morningfire

If you want to go by what Wookieepedia suggests are the "default" colors for certain crystal types, that's your decision as a GM, but again I don't recommend it.

I generally just remind them what the most common colors are (Ilum: green and blue; Dantari: green, blue, yellow, and purple) and then tell them "It really doesn't matter, it can be whatever color you like." I make an exception if they didn't find the crystal themselves, such as when one of my players was given her mother's lightsaber. I dictated the color then, but only because it was important.

However, I also don't let my players use certain colors due to their significance: black and silver/white.

Yeah, lucasfilm made it so nowadays crystals are clear by default, and they gain their color in the process of being built into a saber the first time. ("Attuned to a jedi" or something), with blue and green just being the "typical" results.

Which is good, really, as now you can let the players decide for themselves instead of going off some silly chart complied from a bunch of awful novels where the saber color had more to do with the author's opinion of the owning character anyway and the crystal connection was just there to keep the otaku happy.

Green, blue, red, white, purple, hot pink... it's all good.

Yeah, lucasfilm made it so nowadays crystals are clear by default, and they gain their color in the process of being built into a saber the first time. ("Attuned to a jedi" or something), with blue and green just being the "typical" results.

When/where did they introduce that?

Yeah, lucasfilm made it so nowadays crystals are clear by default, and they gain their color in the process of being built into a saber the first time. ("Attuned to a jedi" or something), with blue and green just being the "typical" results.

When/where did they introduce that?

The Clone Wars series if I am not mistaken.

Yeah, lucasfilm made it so nowadays crystals are clear by default, and they gain their color in the process of being built into a saber the first time. ("Attuned to a jedi" or something), with blue and green just being the "typical" results.

When/where did they introduce that?

The Clone Wars series if I am not mistaken.

In the episode on Illum presumably? I must have missed that.

The episode(s) don't strictly say anything about color. I think the color thing comes from supplemental information off of Starwars.com.

To me, this would depend highly on how the GM wants to run the series. I am running a campaign that will include the F&D box set, Lure of the lost, Hidden depths, etc. Lure of the lost allows for Lightsaber creation after its climax, but I am having the players play through getting their crystals as past of a trial (in a further module) and building their hilts over time (personalizing them much like the episode to which you are referring).

Yeah, lucasfilm made it so nowadays crystals are clear by default, and they gain their color in the process of being built into a saber the first time. ("Attuned to a jedi" or something), with blue and green just being the "typical" results.

When/where did they introduce that?

http://www.starwars.com/databank/lightsaber-crystal

Not sure if it was ever explained in series, but they put it up on StarWars.com... which I take as a hit that that's what the story groups thinks is the way to go these days...

Yeah, lucasfilm made it so nowadays crystals are clear by default, and they gain their color in the process of being built into a saber the first time. ("Attuned to a jedi" or something), with blue and green just being the "typical" results.

When/where did they introduce that?

http://www.starwars.com/databank/lightsaber-crystal

Not sure if it was ever explained in series, but they put it up on StarWars.com... which I take as a hit that that's what the story groups thinks is the way to go these days...

Aha! Thanks.

are players "Questing" for the rare componants such as force crystals?

Did I make the player who wanted a new crystal go on a vision quest to get it? Naw, they just had to ask at the Jedi temple. However I did throw in some complications along the way that rippled out into something else entirely.

Would I make them go on a 12 week (real time) epic to find a crystal? Probably not (unless there was a good game I came up with behind it), but I also wouldn't turn it into one "roll your streetwise" roll either. Make them work a little bit for it, at least.

How are other GM running this? are they allowing character to simply "slap" he components together once they potentially "buy" all the parts they need, or are players "Questing" for the rare componants such as force crystals?

For me, they can buy the components for the hilt without an excessive amount of difficulty, but it will be expensive, and there will be things like Rarity to contend with.

But for the crystal, they need to quest for that. It doesn’t have to be a long drawn-out quest lasting weeks and weeks, but they do have to quest. And that just gets them a basic Ilum or Rubat crystal, not one of the more rare types.

EDIT: If I can make the quest feel something like the episode of TCW where the younglings are taken to the planet Ilum to find their crystal, then I’ve done my job right.

Edited by bradknowles

For hilt component i honestly would let them buy on market. Basically, thery are not-rare component taken from different sources.

For the crystal, would be cool and advisable to build a quest on them, like the aforementioned TCW episodes with Jedi younglings, or Rebels ones where Ezra goes inside an hidden Jedi temple.

However, it makes sense if there are a lot of Jedi/Force Sensitive player characthers. If only one player on a 4-5 people group need to do this quest, it would be boring for the others, so i guess is better done off-screen

if playing in OT eras, you can also skip the "build your lightsaber" and make then found a used one (or one to be salvaged). This could be good for smugglers, be part of a central quest (ie "need to trade a very expensive forbidden cargo of something the empire is looking for") and let you control somehow about modification on the saber hilt (thus preventing some munchkinism)

Can't the Hilt components be obtained for a Moderate (2) difficulty Underworld check at no cost of credits, but you need guidance to actually construct it. Seems its all about taking common components and "MacGyvering the crap out of them"

Crystals is where it's getting difficult. But a training emitter? I think a PC should be able to make one of those themselves giving them at least something to start with. After that it is going to depend on your campaign and the aspersions Players have for their character. And that discussion should have happened well before the first dice roll, if you're imagining the final BBEG has 1 crystal in his pocket, but the players are all wanting to have their own sabres to love and cherish then they may decide the games not that much fun.

I would love to play a Dual Superior Paired Shoto wielding Soresu Protector, and the Training emitters fits right in with the concept of "do no harm" that I have for it.