I've been running Dark Heresy 2nd Ed for about eight months now, and one of the biggest things my players didn't like was the Requisition table; it worked for them when shanghai-ing resources for a job, but not for day-to-day occurrences and the like (also, some of my players love their salvage/resale). It also made things a little too abstract, which we all agreed on. That made me mutter a bit, scratch my head, then finally figure out what I wanted to do about it; I made a price-list that corresponds to the Availability table, which gives a basis for modification due to scarcity, reputation, currency exchange, etc. After looking at the 1st Ed sources, I did raise prices on a number of things, mostly because such rare items should be worth a lot more than what I thought was suggested. For those who are interested, here it is:
Standard Prices (x10 for Vehicles, Commerce roll applies 10% Increase/Decrease in price depending on DoF or DoS)
Ubiquitous- ~ (Penny Candy)
Abundant- 1
Plentiful- 10
Common- 50
Average- 100
Scarce- 500
Rare- 1,000
Very Rare- 10,000
Extremely Rare- 100,000
Near Unique- 1,000,000
Unique- Buy? HA!
Ammunition Prices (Per Two Magazines, Based on Stock Weapon Ammunition)
Ubiquitous- ~
Abundant- 1
Plentiful- 1
Common- 5
Average- 10
Scarce- 50
Rare- 500
Very Rare- 1,000
Extremely Rare- 5,000
Near Unique- 10,000
Unique- It Needs Ammo?
Resale (Start with Base Price)
Scarce ^- -50%
Rare v- -25%
Damaged- -50%
Unavailable Locally- +50%
Bulk- -10% Per 10 Items