Now I don't want to tell you how you should play or that you are wrong, we are all different, but I might have a few suggestions.
By all means. This is what i am basically asking for, some advice on things to do.
As a side note (I don't think this has anything to do with me not getting the game), list building in Armada is sooooo much harder than in X-Wing, or just about any other wargame I have played. Then again, maybe it does have something to do with it. I never liked deck-building in Magic and this feels a lot more like that than x-Wing does. Hmm.
I can believe that. X-wing has no analogue to the global effect of Admirals, and there are about as many weapons to choose from like X-Wing's Canon/Turret/Torpedo/Missile spread. There's a lot more synergies to consider... such as where to get tokens from, or how upgrades/ships are going to react with a chosen Admiral.
And on the other hand no weapon in Armada is truly obsolescent. X-Wingers are still wondering what to do with their ordnance, which for over half the lifetime of the game has proven to be an almost useless upgrade category compared to other secondary weapons.
Edited by Norsehound