I'm liking the idea of this plot deck a lot:
https://www.fantasyflightgames.com/en/news/2015/11/30/vampiric-thirst/
I'm liking the idea of this plot deck a lot:
https://www.fantasyflightgames.com/en/news/2015/11/30/vampiric-thirst/
I will use your post to ask a question.. the Agent as a power called
Bloodthirst
that states : "
Each time a hero is knocked out, Kyndrithul recovers 3 [hearts
]".
As nothing else is specified.. does this mean he recovers the [hearts]
- even if he is not the cause of the knocked out hero ?
- even if the hero (or now the Hero token) is out of sight and probably on the other side of the board ?
Yes. It does not matter who gets the kill or how far away he is.
This deck does look very interesting.
Inddeed of it's so..
I presage the arising of many Kyndrithul Agents in a near future !!
The vital essence deck looks to be quite formidable. Between increasing fatigue costs for heroes to use skills and slowing them down by reducing their speed, it looks like it's got a lot of tools to cut away the heroes' resources.
Would someone explain how this plot deck reduces a heroes movement?
Would someone explain how this plot deck reduces a heroes movement?
Would someone explain how this plot deck reduces a heroes movement?