Is HWK w/ TLT and Tactician a thing?

By davidhaus, in X-Wing

I would suggest this list for a Stress HWK. Maybe call it Stress FractureTM

Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Rebel Operative (16)
Twin Laser Turret (6)
Tactician (2)
Total: 100
Considered running it in a recent tourney but I don't have a third copy of tactician. (3 phantoms? no way!) I tried it with 2 Bandits instead of the HWK. Biophysical beat me but I won my other two games. Not sure if the Tactician HWK is better use of 24 points but good lord, that's a lot of stress.

I like this list. Solves the problem of upgrading the ion stressbot to TLT stressbot and having 1 less point. I was thinking having a flechette cannon B, but this is better.

Flechette cannon is a fail.

it must HIT to stress.

and the pesky arcdodgers have TONS OF THINGS TO AVOID that damage overall.

I ran it on a scum hwk for awhile. Problem was it sometimes got killed before getting a shot off. I have now been using it on Torkhil and I think it's pretty good.

Does it get used very game? No, but it often can be a game changer every time it does get used. Plus torkhil's ability means it's more likely to get to use it at least once before dying.

Mark beat me to it, I like the named tactician hwk especially when I have other control elements in my list, at worlds I was super concerned about quad tLt but wanted to stick to control so I took a list with roark and tlt among others.

The long story short as others have said, it's super hard to pull off but devastating if you can. If you're going to rely on it as your stress mechanism I'd highly recommend Zs as blockers /range control

Wait, someone thinks trip Ks is an easy mode list?

It's Goomba. He thinks everything bar swarms is an easy mode list.

He also says that aces are ruining the game...

Phantoms, okay

PWT, maybe

TLT, let's see

But aces on top of that? What is NOT ruining the game then.

On top of that, when i proposed Wanpa as a new counter to Corran he also was very pessimistic about it...

I guess Aces must be op then XD

I intend to make it a thing. 3 Rebel Operatives with Tactician/TLT with a gray Stresshog is what I plan on flying through the next tournament season. Still have to find a third HWK, though, it is sold out at my FLGS.

I intend to make it a thing. 3 Rebel Operatives with Tactician/TLT with a gray Stresshog is what I plan on flying through the next tournament season. Still have to find a third HWK, though, it is sold out at my FLGS.

my FLGS has a hwk (or 2?) left, if I remember correctly. and he's on ebay / has an online-shop, if you want it badly.

his prices are good, though naturally I don't know what/if he charges for shipping.

I still have the not-as-friendly-LGS to check out, but then I will go looking online. I am so stocked to get some reactions to my list, it just seems purely evil. Sure my HWKs don't move well, but they have a turret and neither do you with those 2-8 stress tokens...

That's not pure evil.

PS10 boosting TLTs are :ph34r:

Try boosting with that stress stack :P the hog makes you unable to flee the HWKs range 2s, and after some healthy red triangles have been applied i just kite the hell out of you. At least that is the theory :D

In practice PS10 boosters WOOP WOOP around, outside, into R1 and so on.

Nasty roster to use and fight against, but requires goddamn FARSEER LEVEL FORESIGHT.

and fears superdashes and the like

Thats why there is a Stresshog and not Roark in a fourth HWK.

Wait, someone thinks trip Ks is an easy mode list?

I don't buy the lousy dial argument. A stressed Y has 3-banks over a HWK, and that's it. It's not nothing, but I'm not sure it's that big a deal, especially when the HWK has then in red if needed.

Well with TLT and their primary they always have shots. It's easier to fly than quad TLT, at least you have to account for range 1 croissants with Y-Wings. The Tacticians are just a bonus.

If you think the Tacticians were just a "bonus", you didn't see the same twitch feed I did. They were the focus of how he flew the ships.

I've flown stresshawks a few times now. Getting two stress with no drawbacks is a huge advantage; but it's also very difficult to do. It's a real skill ship, and one mistake can cost you the game. You want to tag ships with that double stress, but you also want to remain at Range 2-3 and dodge arcs to make up for the HWK's inherent fragility. Basically, it's cheaper than other stress options . . . because it's worse. It's effective, certainly -- but still worse.

StressHWK is a poor man's Stress-K

we, TEH GLORIOUS MERCENARY SPACE PIRATE faction

don't get the good new toys, we have to utilize the old designs :C

One nice aspect of the stressHWK over the stresshog is that you retain the 360 turret. Now, there's a lot of other downsides as well, but double stress in one little square of the board + 360 turret is not too shabby. One stressHWK can also partially cover another stressHWK's Range 1 blindspot with it's own Range 2 zone. The Warden is obviously stronger overall, but there's a meaningful points gap.

Just to push a concept as far as possible:

Rebel Operative, Tactician, TLT = 24

Rebel Operative, Tactician, TLT = 24

Rebel Operative, Tactician, TLT = 24

Roark Garnet, Tactician, TLT = 27

99 points, quad TLTs, plentiful stress options. Roark is a pretty good upgrade to both offense and defense, boosting the PS of whoever is most likely to die before they get shot, so they get their shots in, and maybe kill/stress the thing that would have shot them.

Maintaining the turret aspect of TLT is what I like. In a lot of a ways, it is a much cheaper version of the K-wing. I also like tossing on the Moldy Crow title. Having a bank of Focus really makes the HWK a stronger TLT carrier than the Y-wing, personally.

Of course, I am sort of resolved to using Palob, because Proton Rockets are kind of popular here. And I had my HWK just melt to them (stupid Crackshot).

I just hope the HWK gets some love in the future. I love the thing dearly but its bizarrely terrible.

The HWK has been having a bit of a revival for quite some time now.

Yeaaahhhhh are we talking about the same HWK? Cause the Scum one is nasty, and the rebel one is actually a good support ship. Both are cheap TLT mounts too.

If my opponent takes Palob, I go out of my way to kill him first.

Palob/Kavil is also - why blaster cannon turrets are good. (5 dice on kavil, 4 on Palob...)

Edited by DariusAPB

Really? I've not seen it. I guess it just always feels like a poor man's Y-Wing to me.

Here's an example. The TLT is to keep people away from range 3, the flachette is to help opportunist. Palob can steal tokens which helps against all but PTL users really (and the flachette will really hurt them).

Get target locks on the right things and fly the turrets in a loose formation, purposely making sure kavil is out of arc and you should be able to get 5 rerollable sweet dice at range 2. That'll put the hurt on most.

P.S. Yes, that's an example of a syck being useful.

P.P.S. Yes, that's a 16 point HWK carrying a bren gun, in order to kill the TLT they probably gotta get within range 2 of palob and Kavil.

P.P.P.S. Originally palob had tactician on this list, still an option if you want to remove the syck and put a Z with hotshot or a missile or something.

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[unnamed Squadron]
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Click to change squadron details

100 points

Pilots
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Kavil (32)
Y-Wing (24), Blaster Turret (4), Opportunist (4)

Palob Godalhi (28)
HWK-290 (20), Opportunist (4), Blaster Turret (4)

Spice Runner (22)
HWK-290 (16), Twin Laser Turret (6)

Cartel Spacer (18)
M3-A “Scyk” Interceptor (14), “Heavy Scyk” Interceptor (2), Flechette Cannon (2)

Edited by DariusAPB

So I flew that triple K-Wing, triple Tactician, triple TLT list. Non-red 3 banks and the 3 dice at range one were crucial to the list.

But HWK's, eh. Throw a Tactician HWK in a list maybe, but I'd rather go rec spec to always modify and give me more leeway for defense.

I've got a soft spot for scummy tactician hawks. Try running Palob + Tactician + TLT, Torkil + Tactician + TLT for fun sometime :-) But technically I think the alternative scum crew choices are just way better (both recon spec and k4 security droid).

For Rebels, yeah, basic lawnmowers (Rebel Operative + Recon Spec + TLT) are quite good, and that extra focus token gives you a lot more options, both offensive (double TLT shots) and defensive (one TLT shot with focus, one two green dice defense roll).

I'd give an eyetooth for a title that gives hawks either a hard 3 maneuver or a second attack dice.

Yeaaahhhhh are we talking about the same HWK? Cause the Scum one is nasty, and the rebel one is actually a good support ship. Both are cheap TLT mounts too.

If my opponent takes Palob, I go out of my way to kill him first.

Palob/Kavil is also - why blaster cannon turrets are good. (5 dice on kavil, 4 on Palob...)

Opportunist Kavil? is fun, yeah, but not really that good, because you get stressed. So if you get stressed you want Unhinged not to see the DERP end, but suddenly Blaster turret is made for Agromech use...

I would suggest this list for a Stress HWK. Maybe call it Stress FractureTM

Gold Squadron Pilot (18)

Twin Laser Turret (6)

R3-A2 (2)

BTL-A4 Y-Wing (0)

Blue Squadron Pilot (22)

Tactician (2)

B-Wing/E2 (1)

Blue Squadron Pilot (22)

Tactician (2)

B-Wing/E2 (1)

Rebel Operative (16)

Twin Laser Turret (6)

Tactician (2)

Total: 100

View in Yet Another Squad Builder

Considered running it in a recent tourney but I don't have a third copy of tactician. (3 phantoms? no way!) I tried it with 2 Bandits instead of the HWK. Biophysical beat me but I won my other two games. Not sure if the Tactician HWK is better use of 24 points but good lord, that's a lot of stress.

I playtested this list as a variation of my nationals list, it just didn't quite do it for me, too vulnerable to massed tlts and the hwk didn't really help much against anything besides tie swarm where a gold was better. Not only that but since the hawk is so much less durable any list with a ps bid could usually kill it before it fired.

Really? I've not seen it. I guess it just always feels like a poor man's Y-Wing to me.

all the named hwks are useful, especially now with tlts.

and the cheap ones -are- poor man's Y. but if you don't have the points for a Y, it still is a tlt flying around, for those less points.

the only downside to the hwk IMO is it's looks. but that doesn't change the fact that they are very good bang for you buck on the table.