Is HWK w/ TLT and Tactician a thing?

By davidhaus, in X-Wing

I haven't seen it played, and a quick scan of the forums didn't reveal much discussion of that combo... Which makes me believe it just isn't a great idea for competitive play. It still intrigues me... Ever since watching those 3 K-Wings w/ Tacticians do so well at Worlds. But I'm wondering if the awful HWK dial (and lack of SLAM that the K-Wing has) just makes it a different issue. There may be some good stress given in the first engagement with good and staggered flying... But after that, I just don't know if it's worth the points to hope that it'll happen again. For just one more point you can take Recon Spec and still be at just 25 points with a Spice Runner.

If you do think it could work, how many do you put in a list? Just one to play some mind games or draw some quick fire away from your other ships? Or go for the 4 HWK + TLT + Tactician (with 4 points leftover)? Get Palob in that HWK for mass control?

What do you think?

An awful lot of points on a fragile ship and poor dial... Stresshog gives much more for less.

it has the advantage of fitting an extra ship into the list, but it misses out on Miranda... who only does everything.

I've tried it and the occasional stress you hand out isn't worth the downsides. You cost the same as a gold but you're much more fragile (a gold frequently would have gotten an extra shot compared to the hwk) and you have a garbage dial. Plus, the spice runner is PS1, which a lot worse than PS2 right now.

it may not be the best combo in the world.

but..

if I play scum, put a hwk in my list (all 3 named are hilarious and fun to fly!) .. if there are 2 points to spare, a tactician is a solid add-on.

wouldn't plan it the other way around, though.

It's not a thing. With all the hyper game ruining aces flying around they'll simply stay out of range 2 in arc at will.

Aaron Bonar's triple K-Wing list suceeded for a few reasons:

1.) He's flying an easymode list. He always had shots. The Tacticians were just icing on the cake.

2.) He's good at the game. Stack this with him flying an easymode list and he can just turret his way to the top.

3.) He has 3 Tacticians so he has a wider area he can cover.

4.) If a K-Wing didn't have a good Tactician shot, he could SLAM into a good spot for next turn. K-Wings also have better dials so with SLAM they're far more maneuverable than HWK's.

Wait, someone thinks trip Ks is an easy mode list?

I don't buy the lousy dial argument. A stressed Y has 3-banks over a HWK, and that's it. It's not nothing, but I'm not sure it's that big a deal, especially when the HWK has then in red if needed.

Wait, someone thinks trip Ks is an easy mode list?

It's Goomba. He thinks everything bar swarms is an easy mode list.

Edited by DR4CO

I think recon spec is better on a 2 def die ship.

fly it! Tell us how it worked for you.

I like it.

It isn't a Stresshog. The turns are important for the Stresshog, because it is dependent on in arc shots. A Stresshawk, doesn't. You just take a normal TLT shot. And, with a bank of Focus, thanks to Moldy Crow, it can stand up to opposing TLTs.

Wait, someone thinks trip Ks is an easy mode list?

It's Goomba. He thinks everything bar swarms is an easy mode list.

It's funny because swarms are totally an easymode list unless you're flying them against competitive meta.

I think a big reason 3x tactician k wings works is that you can't stay positioned correctly against all of them at the same time. If you manage to escape range two on 1-2 of the k wings at least one will have you at range two.

So I think you should have at least two stress Hawks then maybe pair them up with something that likes its targets stressed like eaden's yt-2400

I like it.

It isn't a Stresshog. The turns are important for the Stresshog, because it is dependent on in arc shots. A Stresshawk, doesn't. You just take a normal TLT shot. And, with a bank of Focus, thanks to Moldy Crow, it can stand up to opposing TLTs.

I think you're talking about the StressHWK being able to keep dealing damage even if it can't get a target in arc. Just to clarify that Tactician only gives stress on shots that are in arc.

Bear in mind you would never play it in Rebels because they have superior control options, but in Scum the choices are a lot more limited. Personally, I would reach for a Trandoshan Slaver with Bossk, Gunner, Tactician first for 38 or 36 without Bossk, but that investment is significant and thus shapes your list more than a 24 pt ship does.

Dengar with Tactician looks to be very interesting as well, and Boba has always worked well with it also.

I think control for Scum is more of a synergistic thing, one stress from several sources isn't the crazy "I win" button, but a very viable strategy, particularly on slow to kill ships like the YV-666, G1-A, Firespray and Jumpmaster.

I'm aware.

Roark Garnet — HWK-290 19

Twin Laser Turret 6

Tactician 2

Ship Total: 27

Jan Ors — HWK-290 25

Wired 1

Twin Laser Turret 6

Tactician 2

Ship Total: 34

Eaden Vrill — YT-2400 32

Gunner 5

Anti-Pursuit Lasers 2

Ship Total: 39

Here is a silly list I just made. Not sure what the best way to upgrade the 2400 is.

Wait, someone thinks trip Ks is an easy mode list?

I don't buy the lousy dial argument. A stressed Y has 3-banks over a HWK, and that's it. It's not nothing, but I'm not sure it's that big a deal, especially when the HWK has then in red if needed.

Well with TLT and their primary they always have shots. It's easier to fly than quad TLT, at least you have to account for range 1 croissants with Y-Wings. The Tacticians are just a bonus.

An example of a scum list that would at least consider a StressHWK.

N'Dru w/ Homing Missile, Glitterstim and Crackshot (or Cluster, Lone Wolf, Glitterstim if that is your thing)

2 x Thug with TLT

Spice Runner w/ TLT, Tactician, Moldy Crow.

The problem? Mainly that both Bossk and Greedo are also equally viable choices over the Tactician.

I would suggest this list for a Stress HWK. Maybe call it Stress FractureTM

Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Rebel Operative (16)
Twin Laser Turret (6)
Tactician (2)
Total: 100
Considered running it in a recent tourney but I don't have a third copy of tactician. (3 phantoms? no way!) I tried it with 2 Bandits instead of the HWK. Biophysical beat me but I won my other two games. Not sure if the Tactician HWK is better use of 24 points but good lord, that's a lot of stress.

Scum named HWKs with TLT are fun, if you have a squadron to support them, and can fly with the synergy it needs. I've used HWKs steadily since they were released and I enjoy decent success with them. So much so that most of my regular opponents now routinely target the HWKs first, giving the rest of my ships a chance to do some damage.

I got one on the list I am flying right now.

Double post for that double stress.

Tasty!

Edited by balindamood

I would suggest this list for a Stress HWK. Maybe call it Stress FractureTM

Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Rebel Operative (16)
Twin Laser Turret (6)
Tactician (2)
Total: 100
Considered running it in a recent tourney but I don't have a third copy of tactician. (3 phantoms? no way!) I tried it with 2 Bandits instead of the HWK. Biophysical beat me but I won my other two games. Not sure if the Tactician HWK is better use of 24 points but good lord, that's a lot of stress.

I like this list. Solves the problem of upgrading the ion stressbot to TLT stressbot and having 1 less point. I was thinking having a flechette cannon B, but this is better.

I ran it on a scum hwk for awhile. Problem was it sometimes got killed before getting a shot off. I have now been using it on Torkhil and I think it's pretty good.

Does it get used very game? No, but it often can be a game changer every time it does get used. Plus torkhil's ability means it's more likely to get to use it at least once before dying.