Bossk?

By Bomba101, in Star Wars: Imperial Assault

Probably just the generic HK's if I'm to guess. KOTOR holds a warm place in a lot of fans hearts. I would guess this is more of a nod to the fans than a setup for a whole expansion. Besides HK47 is like a thousand years old at this point right?

(yes, i know he shows up in the comics, but he's still **** old)

And if/when Bossk shows up, I hope he has the giant f-off cannon he had in Dark Forces, and not be the wiener they made him in whatever that animated show was.

Edited by Sam Tomahawk

HK-47 could really go both ways. But I'm slightly leaning towards no. It could be the same problem with RGC =/= Carnor Jax. Also the fact that the HKs we have are the same color as HK-47... so besides pose it'd be hard to distinct them.

So what are some ways further unique figures could be made viable and interesting without just giving them great stats? Let's start with ideas for Bossk, since he was the topic of the original post.

Just a few ideas:

  • He's a bounty hunter, so give him a bonus when attacking unique named figures -- maybe bonus damage, or a surge, or an extra die to the attack.
  • He's a Trandoshan, and Trandoshans hate Wookiees -- maybe he gets a bonus when attacking a Wookiee -- pierce 2 or bleeding on the attack.
  • His name means "Devours His Prey," so maybe he could recover some damage after killing an adjacent non-droid enemy.

Meanwhile, Zuckuss and 4-LOM should definitely benefit from being in the same squad.

  • Since 4-LOM was trying to learn intuition from Zuckuss, Zuckuss grants 4-LOM foresight, for a defense reroll.
  • Maybe Zuckuss could borrow some of 4-LOM's precision, getting pierce 3 whenever 4-LOM is in the same squad.

Jabba the Hutt would be a mastermind, directing allies, quite likely to their deaths.

  • As a special action, Jabba can cause a nearby ally to become focused and make an attack. After the attack resolves, that figure takes damage (maybe a red die's worth?).
  • When an attack is declared against Jabba, he may instead cause the attack to target any friendly figure that could have been the target of the attack.

Again, these are all just ideas. But I think unique figures should be part of the game, and should be playable AND interesting, not just efficient. Let the generic figures be, well, generic.

I don't like ideas for units that have specific synergies or counters. It really shoehorns them into a specific role. Especially ideas like 'if X is near Y' or 'A deals bonus damage to B'. We already have 2 pairs that are practically inseparable in the movies (R2-D2/3-CPO and Han/Chewie) and they give no unique bonuses to each other. They just give 'generic' bonuses to adjacent units that benefit everyone. Also, we already have 3 Bounty Hunters and not a single one does any 'deals bonus damage to X'... I don't think Bossk would be the one to break that trend.

I'd just assume that Bossk would be a stronger Trandoshan hunter, with maybe a way to heal and apply a new condition. So far every bounty hunter has a gimmick. IG-88 has versatility, Boba Fett is a 'tank', Dengar is a debuffer. Perhaps Bossk's gimmick could be melee focused and limiting movement as the main theme of trandoshans is in your face combat. Something like "Figures adjacent to this figure gain 2 less movement points per move action."

The idea of Jabba using allies to keep himself alive is a similar idea I had to if they were to implement Palpatine into the game. I think its a good idea. It saves them from being ridiculously tanky (leave that to Vader) but not die super quick. That said, I think it'd be more balanced if the figure had to be adjacent to Jabba/Palpatine. Then you can imagine it as the guy taking the shot for them, instead of the attacker being redirected.

Edited by patrickmahan

So far every bounty hunter has a gimmick. IG-88 has versatility, Boba Fett is a 'tank', Dengar is a debuffer. Perhaps Bossk's gimmick could be melee focused and limiting movement as the main theme of trandoshans is in your face combat. Something like "Figures adjacent to this figure gain 2 less movement points per move action."

Something like that could be okay on a command or agenda card, not having it all the time on the deployment card (unless it was very toned down, like what Bobba already has).

So far every bounty hunter has a gimmick. IG-88 has versatility, Boba Fett is a 'tank', Dengar is a debuffer. Perhaps Bossk's gimmick could be melee focused and limiting movement as the main theme of trandoshans is in your face combat. Something like "Figures adjacent to this figure gain 2 less movement points per move action."

Something like that could be okay on a command or agenda card, not having it all the time on the deployment card (unless it was very toned down, like what Bobba already has).

So far every bounty hunter has a gimmick. IG-88 has versatility, Boba Fett is a 'tank', Dengar is a debuffer. Perhaps Bossk's gimmick could be melee focused and limiting movement as the main theme of trandoshans is in your face combat. Something like "Figures adjacent to this figure gain 2 less movement points per move action."

Something like that could be okay on a command or agenda card, not having it all the time on the deployment card (unless it was very toned down, like what Bobba already has).

It'd only be 2 movement an activation. Unless you used both your actions for movement before even moving away from Bossk.

If I was gonna give Bossk a gimmick, I would give him regeneration 1. Trandoshans have regeneration in other games like lizards, and having his health come back (slowly) would mean you would have to move him into and out of combat to keep him alive, making him less "tanky" and more "dancey"

So what are some ways further unique figures could be made viable and interesting without just giving them great stats? Let's start with ideas for Bossk, since he was the topic of the original post.

Meanwhile, Zuckuss and 4-LOM should definitely benefit from being in the same squad.

  • Since 4-LOM was trying to learn intuition from Zuckuss, Zuckuss grants 4-LOM foresight, for a defense reroll.
  • Maybe Zuckuss could borrow some of 4-LOM's precision, getting pierce 3 whenever 4-LOM is in the same squad.

I've been toying with Zuckuss and 4LOM ideas for a while, I like the idea of them buffing each other when nearby though not just in the same squad. This gives them the same bonuses in the campaign and also gives the opposing player a reward for downing one of them or cutting one off by body blocking etc. Maybe if they are within 3 spaces something happens.

I really like having them paired as they always appear that way in the EU.

In the LCG they come as a pair and 4LOM is recurrable, maybe even make them a pair in a non buffing way.

Make them both stand as thier own as a unit but with the text, "Your opponent gets no victory points for 4LOM while Zuckuss is still alive on your squad" and vice versa?

It's fit the scum theme of victory point manipulation and there could be a cool command card to bring them back ala reinforcements.

So far every bounty hunter has a gimmick. IG-88 has versatility, Boba Fett is a 'tank', Dengar is a debuffer. Perhaps Bossk's gimmick could be melee focused and limiting movement as the main theme of trandoshans is in your face combat. Something like "Figures adjacent to this figure gain 2 less movement points per move action."

Something like that could be okay on a command or agenda card, not having it all the time on the deployment card (unless it was very toned down, like what Bobba already has).

So far every bounty hunter has a gimmick. IG-88 has versatility, Boba Fett is a 'tank', Dengar is a debuffer. Perhaps Bossk's gimmick could be melee focused and limiting movement as the main theme of trandoshans is in your face combat. Something like "Figures adjacent to this figure gain 2 less movement points per move action."

Something like that could be okay on a command or agenda card, not having it all the time on the deployment card (unless it was very toned down, like what Bobba already has).

It'd only be 2 movement an activation. Unless you used both your actions for movement before even moving away from Bossk.

2 movement is a lot. Especially when you put him in a hallway and they have to go past (hence using both activations).

So far every bounty hunter has a gimmick. IG-88 has versatility, Boba Fett is a 'tank', Dengar is a debuffer. Perhaps Bossk's gimmick could be melee focused and limiting movement as the main theme of trandoshans is in your face combat. Something like "Figures adjacent to this figure gain 2 less movement points per move action."

Something like that could be okay on a command or agenda card, not having it all the time on the deployment card (unless it was very toned down, like what Bobba already has).

So far every bounty hunter has a gimmick. IG-88 has versatility, Boba Fett is a 'tank', Dengar is a debuffer. Perhaps Bossk's gimmick could be melee focused and limiting movement as the main theme of trandoshans is in your face combat. Something like "Figures adjacent to this figure gain 2 less movement points per move action."

Something like that could be okay on a command or agenda card, not having it all the time on the deployment card (unless it was very toned down, like what Bobba already has).

It'd only be 2 movement an activation. Unless you used both your actions for movement before even moving away from Bossk.

2 movement is a lot. Especially when you put him in a hallway and they have to go past (hence using both activations).

Actually, I think I have a better idea. I'll post it in the homebrew character thread sometime.