Overload Pulse + ISD II Avenger and a few other questions

By jbc98k, in Star Wars: Armada Rules Questions

I'm sorry for being a bit thick and going over similar questions but I need the help and here it goes.

With the Avenger and Overload Pulse if using this I roll a blue crit the defender may use his defense tokens for this attack but they will be exhausted for the next attack?

Also if my shields are down and my opponent rolls 2 crits against me and I have no defense tokens do I take 2 face up damage cards or one up and on down?

Lastly with ACM if I roll 2 crits does that mean my opponent takes 2 damage per adjacent shield or just one as I can only resolve one crit per attack?

For Overload Pulse you'd probably rather have it on a ship that isn't the Avenger. That way you can hit them with the ship that OP is on, they get to use their defense tokens before you choose your crit (regular or OP, if they exhaust all their defense tokens then you don't even need to trigger OP.)

Then have the Avenger attack that ship next.

Taking a face up damage card is resolving a crit effect. So you only take face up damage for one crit card. They each deal 1 damage, and the first card dealt is dealt face up.

This is the same as above. You can choose one crit effect, so if you choose to use ACMs they will take 1 damage to each adjacent arc, but that is for the whole attack. I've rolled for hit+crit dice with my Gladiator, but ACMs still only happen once. Also if you do this, the defender won't take any face up damage cards.

Edited by DerErlkoenig

Yea so crits are resolved AFTER defense tokens so overload pulse does not trigger untill after they had a chance to spend tokens.

You may only resolve a single critical effect each attack, the standard critical effect is to flip the first damage card (and only the first)

If you have other critical effects such as Acm, you replace the Standard effect but can still only resolve once so only 2 damage

Yea so crits are resolved AFTER defense tokens so overload pulse does not trigger untill after they had a chance to spend tokens.

Thats the point I did wrong with OP until now.. and its much less effective than I supposed it to be - I thought the blue crit would deactivate the enemies tokens directly which would be a pretty devastating effect.

Yea so crits are resolved AFTER defense tokens so overload pulse does not trigger untill after they had a chance to spend tokens.

Thats the point I did wrong with OP until now.. and its much less effective than I supposed it to be - I thought the blue crit would deactivate the enemies tokens directly which would be a pretty devastating effect.

Yeah, crit effects are all resolved after defense tokens are spent, the worst token in this case is the Evade, which has on numerous occasions cancelled my only crit, which prevented me from resolving a crit effect.

The timing works really well for ships like Dodanna's Pride, though. If you roll 3-4 damage (and at least one blue crit) then the opponent is in a tough spot. Spend 1-3 defense tokens to mitigate the damage, and they'll just cancel ask their dice to give you the face up, or take 3-4 damage (maybe with just one Brace or Redirect only.)