Autofire Mechanics (example?)

By Jestermask, in Star Wars: Edge of the Empire RPG

Hi everyone, I know I know, more questions about the Autofire action but I would like to have detailed explanation with numbers if possible. Our game table really enjoy combat mechanics described by roleplay actions. We also use minis for its visual aspect, therefore the mechanics is more important for us than other tables that are more focus on the roleplay.

That being said, let’s go with a scenario of 4 stormtroopers (minion group) and 1 sergeant trooper (rival), both page 404. The character has Ranged-Heavy of YYGG and he is using a heavy blaster rifle [Dam 10] at medium range (dif 2). He “Aims (B)” and declares an autofire attack (dif+1) against all of them (1 group of 4, and 1 sergeant) where the initial target must be the sergeant [Adversary 1].

Its dice pool should be YYGGBPPPP if I’m correct? [b for Aim, PPPP for dif 2 + 1 autofire + 1 adversary]

Let’s assume the final dice result is 1 success and 6 advantages (3 additional hits). What would be the outcome if the character decides to hit the sergeant twice and all other hits (2) against the group? How would soak applied?

Thanks!

YYGGBRPP actually. It all looks right to me except Adversary, which upgrades rather than increases.

For damage, you resolve each hit individually. Your first hit adds successes from the roll, is reduced by the soak of the target, and then applies damage to the target. Hit two does the same, hit three does the same...

I didn't understand the word upgrade correctly, now its clear. So one purple die is upgraded to a red.

Geez, so following my example, I could have eliminate the sergeant in one autofire attack? 10 dam + 1 success (11) minus 5 soak = 6, times 4 hits, so 24 wounds!

Ok, our GM wont like this one for sure... lol!

Thank you BTW!

Wait a sec, now if I have Jury Rigged, each advantage can instead be turned into another "hit" right?

So I could have nailed the sergeant with 42 wounds (6 dam x 7 hits)... whoa that's a bit overpowered to my taste. That's like taking care of one or two nemesis in one turn!

That combo causes a lot of house rules :)

Just avoid Gadgeteers that also have a gambling problem.

Crazy, I've never seen an autofire/jury rigged discovery happen in captivity before. There's nothing like your first time.

In all seriousness, just don't do it. Your character will turn into a toon and be the death of your party. My assassin/merc. soldier decided to hang up his heavily modded HBR in an effort to de-escalate the arms race with our GM. It'll come out on special occasions, but as an everyday weapon, it's too much.

That combo causes a lot of house rules :)

I can see why! lol... I will search the forum for house rules or variants about that one.

I find adding another Advantage after each hit works pretty well...

The first extra hit costs 2...

the next extra hits costs 3...

then 4...

That way you're still getting a few extras in on a great roll, but it doesn't get too out of hand, even with Jury Rigged.

That combo causes a lot of house rules :)

I can see why! lol... I will search the forum for house rules or variants about that one.

Just as a Slicer can't use a computer to solve every problem, a Politico can't talk their way out of every problem, you can't fire up the lawn mower as your solution to everything. Find other things for your character to be good at as well.

Basically if your kind to your GM then he is more likely to leave the RAW and let you have the occasional bit of fun (Edit: with it. There will be plenty of other ways you can have fun as well).

Edited by Richardbuxton

Geez, so following my example, I could have eliminate the sergeant in one autofire attack? 10 dam + 1 success (11) minus 5 soak = 6, times 4 hits, so 24 wounds!

Except that Sergeant should be playing by Squad rules, and be able to use the Minions as “meat shields”, thus causing all your hits to be spent on them first, before you can hit the Sergeant.

And with lots of auto-fire, you will probably find that the Minion groups become larger, and more of them. So, lots and lots more places to spend all those hits.

I have to agree the last two posts whole-heartedly.

While the increasing Advantage cost rule will certainly take care of things, dealing with it in-play works so much better...

and also allows players to *occasionally, and in specific circumstances* be absolutely bad-ass.

Which is why we play these games, after all...