Hey guys;
So I come from some other tabletop games that use point buy systems before I got into this one. For those systems, where you are spending thousands of points, there were a set of criteria that could be used to judge if you were bringing the right things. We had a way to quantify the offensive potential and resilience of a given unit, and translate that into army wide effectiveness standards.
It's not hard to see where those are here in X_wing, either. The number of dice, and (If you want to get a little crazy) the odds of rolling a given number results on those dice, are a fantastic way to jusge offense. Defense seems to dominate this game, however. Where there is a single stat for offense to consider (with mods to make math harder), there are three considerations for Defense. Evade, Shield, and Hull (Modifed by the critical deck).
So given that resilience of a ship has the biggest impact on overall capability, (Biggest impact, not only..) Which of these values is most valuable? Whne you are building lists, are you looking more for ways to improve your survivability, or overcome your opponants? Is there a certain number of hull and/or shield points that you consider a minimum value? Are lists that focus on maximizing the quantity of the values considered more or less powerful than lists that strive for the highest quality of these values?
What do you look for when you evaluate a list?
-netace