Using metrics to evaluate lists

By Netace, in X-Wing Squad Lists

Hey guys;

So I come from some other tabletop games that use point buy systems before I got into this one. For those systems, where you are spending thousands of points, there were a set of criteria that could be used to judge if you were bringing the right things. We had a way to quantify the offensive potential and resilience of a given unit, and translate that into army wide effectiveness standards.

It's not hard to see where those are here in X_wing, either. The number of dice, and (If you want to get a little crazy) the odds of rolling a given number results on those dice, are a fantastic way to jusge offense. Defense seems to dominate this game, however. Where there is a single stat for offense to consider (with mods to make math harder), there are three considerations for Defense. Evade, Shield, and Hull (Modifed by the critical deck).

So given that resilience of a ship has the biggest impact on overall capability, (Biggest impact, not only..) Which of these values is most valuable? Whne you are building lists, are you looking more for ways to improve your survivability, or overcome your opponants? Is there a certain number of hull and/or shield points that you consider a minimum value? Are lists that focus on maximizing the quantity of the values considered more or less powerful than lists that strive for the highest quality of these values?

What do you look for when you evaluate a list?

-netace

What do you look for when you evaluate a list?

Am I having fun?

For metrics and numbers, though, check the link in my sig and go to the header 'mathwing'. MajorJuggler is your man.

What do you look for when you evaluate a list?

Am I having fun?

Fortunately, Fun comes with the territory, rather than being a part of the list itself. :)

The fun for me is in matching wits with another person; in finding the common ground and mutual respect of a fellow tactician.

For metrics and numbers, though, check the link in my sig and go to the header 'mathwing'. MajorJuggler is your man.

Holy smoke, that's an amazing pile of golden resources......THank you very much!

Being from the United States of America, and being i was taught the Shite system of distances that almost no other country uses I have no idea of how to convert my fun in Feet to Meters... i was not taught the Metrics system.

Being from the United States of America, and being i was taught the Shite system of distances that almost no other country uses I have no idea of how to convert my fun in Feet to Meters... i was not taught the Metrics system.

google

All of your questions are useful ones, but I'll point out that specific interactions are much more important than general interactions (what is described in the OP). Knowing how different kinds of ships fight against other kinds of ships will tell you a lot more about a squad's chances than stat totals.

For metrics and numbers, though, check the link in my sig and go to the header 'mathwing'. MajorJuggler is your man.

Holy smoke, that's an amazing pile of golden resources......THank you very much!

Specifically:

https://community.fantasyflightgames.com/topic/128417-mathwing-comprehensive-ship-jousting-values-and-more/

It's a little dated (I may eventually publish some updates with new ships), but it fundamentally answers the question of "how much is this ship worth if I simply ram this ship down the opponent's throat".

Aesthetics. I base most of my lists on how they look on the table. If it looks cool streaking towards my opponent I feel like I have already won. Which may be why I have a terrible win ratio. Or I look at how many dice i throw in total. red and green. Most dice and still looks viable.