I know there are people on these forums who have in-depth understanding of the dice outlier ratios, and would appreciate them taking a look at this variant difficulty base.
First, I have concerns about Despair being superfluous in many opposed checks, and would like to reduce or eliminate them from some checks, mostly to stay within a narrative.
With that in mind, I've considered two options:
The easiest, as GM, is to flip a DS Destiny token to Downgrade 1 Challenge die. The second is to build the difficulty using Setback in place of Difficulty and Difficulty in place of Challenge, and adding +1 Difficulty.
I'm looking for an option that still allows players to generate narrative outliers but that don't "derail" player narrative with despairing consequences. This I feel will make true moments of Despair more significant narrative hurdles.
Thanks for taking the time to look at this. I'd do more research on this myself, but my internet access blows...it took me twenty minutes just to type this.