Age of Rebellion Careers

By AceSolo5, in Star Wars: Age of Rebellion RPG

I was wondering if anybody could tell me what careers & specialisations are available in Age of Rebellion please, just the ones in the core rules will be enough?

We played or first session of EotE on Friday (which I ran) & my players liked it so much that one is gong to run an Age campaign!

Check out Doc, the Weasel 's excellent talent trees:

http://beggingforxp....-talent-sheets/

Ace (vehicle specialist) [Agl]

Driver - planetary stuff (speeders, swoops and walkers)

Gunner - shooty-shooty (also makes a fair heavy weapons trooper when not in a vehicle [bra])

Pilot - space stuff (starfighters, shuttles, etc.)

Commander (leaders) [Pre / Int]

Commodore - leads starship battles (good if you're set up on a ship with multiple crew)

Squadron Leader - leads starship battles (good if you've got a group of starfighters (poor bastards)) [Agl]

Tactician - ground forces leader [bra]

Diplomat (the group's face) [Pre / Cun]

Ambassador - charming/inspiring face (talents also makes this one good as a more "talky" spy)

Agitator - snarky-troublemaker face (gets the locals rowdy) [Will]

Quartermaster - money-making face (keeps the cell funded)

Engineer (tech guy) [int]

Mechanic - keeps your stuff (vehicles) workin' (can be a bit of a bruiser, too) [bra]

Saboteur! - blows **** up (do not underestimate the power of blowing **** up) [Agl]

Scientist - improves gear / builds new stuff (could be a bit of a MacGuyver... bit iffy, though)

Soldier (master of fightology) [Agl / Bra]

Commando - straight-up fighter rather than the sneaky git the name conjures (good at range and up close)

Medic - Really good doctorin' when you need it most (when you're holding your intestines in) [int]

Sharpshooter - where Commando is a good all-round fighter this one's an amazing ranged damage-dealer

Spy (intelligence operatives) [Agl / Cun]

Infiltrator - splinter cell / assassin's creed types [bra]

Scout - ranger / recon guy

Slicer - computer hacker / electronic security [int]

Universal (costed as if they were in-career specs)

Recruit - makes any of the above more fighty.

Force-Sensitive Emergent - space-magic-guy with some nice talents to help conceal the fact (or at least hide afterwards) [Will]

I've included the characteristics that I think are useful to each career and spec. Personally, I'd try to get these to 3 during character creation.

To add to this (from the sourcebooks):

Ace

Beast Rider - Rides beasts and does Survival stuff

Hotshot - Super-offensive version of Pilot

Rigger - Plays pimp my ride with spaceships

Diplomat

Agitator - Stirs up crowds

Analyst - Gathers information

Propagandist - Makes the Empire look bad (like, really bad)

Awesome!! Cheers for the superfast response...I'll crack on & come up with some character ideas now!