I've been flying Nera at local tournaments and have not done very well. My build for her is usually around 40-42 points. At my last tournament I went 1-4 with a modified win and flew her with 2 T-70's Red Sqd. Veterans with crackshot and AT. I was talking with my opponents and the con census that we all came to was I need my opponent to have to make a more difficult decision on which ship to target. With my current Nera builds its a very easy decision. So I've come up with the following list and need some feed back cause I think Nera can be a viable tournament pilot, and I just love flying her and her ability is just awesome.
Nera w/ sensor jammer, plasma torps, EM, deadeye, b-wing/e2, recon spec
Airen Cracken w/ swarm tactics
Gold Sqd Pilot w/ R3A2, TLT
Bandit Sqd. Pilot
I usually fly her with adv pro torps cause I love blowing stuff up, so I put plasma torps on her so I don't have to get in range 1 and can peel off the shields of heavily shielded ships. Airen shoots first passes action to Nera, probably target lock or barrel roll if needed, Nera shoots 2nd from swarm tactics, uses deadeye for pro torps and TL from Airen to modify. In the past this has been my issue. Her 5 pilot skill means she shots late unless I face PS2. Gold will limit my opponents actions and bandit used for blocking. Let me know what y'all think. Keep calm and fly casual.