• Corran Horn E-Wing (40 points)
R2-D2
Veteran Instincts
• Jake Farrell A-Wing (24 points)
Chardaan Refit
Autothrusters
• Etahn A’baht E-Wing (36 points)
R2 Astromech
Push the Limit
Total: 100 points
I want this list to counteract my regular opponent who likes to fly Ten Numb, Wedge and Dutch with Ion turret. The plan is that he can't kill what he can't hit!
Corran double taps against Wedge (hopefully with Etahn bonus) then retreats to regen, Jake bugs the Y-Wing using Autothrusters to avoid the turret and Etahn keeps the crits rolling in to help kill off the high hull value B-Wing and Y-Wing.
I am relying heavily on "out-flying" my opponent, but with access to boost, evades and barrel rolls I am hoping to stay unpredictable.
Any suggestions for changes or improvements?