hey guys,
so with Wave 2 coming around and the new squadron 'meta' (whether it be on the game overall or referring to how one includes them in fleets) on the horizon, I was wondering how best to approach list building with them
of course, the number and types of squadrons will always differ pending on the fleet's Squadron capacity and how heavily invested they are in making squadrons work, but trying to put a number on how many one can expect to face would alleviate a lot of list building uncertainty.
The most I can supply as a concrete standard is this: you need two squadrons in order to influence deployment (if you're left with just one squadron, the rules mandate you deploy it last). Unless it's something incredibly integral (like Jan), I doubt we'll be seeing odd numbers of squadrons all that often.
Speaking personally, my time during the Wave 1 ermagod-Gencon Special!!! meta has made my magic # out to be 4. Wherever I went, 3 Bs and 1 Keyan would follow. 4 was also the magic number of B-wings you needed to one-round a GSD with a Neb's supporting fire (well, 2 with Yavaris but you get the idea)
As such, I try to build most of my fleets towards 4 squadrons with B-wing levels of firepower (which leaves just Bs, Silly H-6s, and possibly Firesprays) which, when levied by the new large ships and their perfect Squadron 4, should prove to be pretty **** painful. This leads me to want to try things such as
ye ole 4 Bs + Jan (odd #s, noooooooooooo!) with Independence
3 Silly H-6s + 3 A-wings with Defiance(you try fitting in 4 Sillies; it's bloody difficult!)
Dash + 3 YT-2400s tagging along a MM CR-90 and Shrimp fleet
Bossk + 3 Firesprays complimenting 3 burly star destroyers
but with a local buddy threatening to troll with howlrunner + dengar interceptors (Counter 4), I can never be too certain. Good thing I was already planning to run Escort Nebs, eh?
how're you all approaching the vast new wealth of possibilities in Wave 2?
Edited by ficklegreendice