The Inquisitor's tie ability

By Anlithian, in X-Wing

I'm really looking forward to getting my hands on this new minature. I do have a rules question about the Inquisitors ability:

When attacking with your primary weapon ant range 2-3, treat the range of your attack as range 1.

Would that mean that attacking at range three, the defender wouldn't get the extra defence die?

Your thoughts on this please as I think this could be overlooked.

Also how would you kit it out?

The wording on the card is "When attacking with your primary weapon at range 2-3, treat the range of the attack as range 1."

" your attack" would probably not necessarily mean that the defender is affected and looses defense bonus. Wording "the attack" however most probably means thast a R3 defense bonus is gone against the Inquisitor.

I hate to play the devils advocate here but, "treat the range of your attack as range 1" could also mean that YOU treat the range as range 1, but your opponent still treats it as range 3. This would mean you get 3 dice, but he still gets a bonus dice.

Not sure about it, but it could also work like that considering the wording.

I'm really looking forward to getting my hands on this new minature. I do have a rules question about the Inquisitors ability:

When attacking with your primary weapon ant range 2-3, treat the range of your attack as range 1.

Would that mean that attacking at range three, the defender wouldn't get the extra defence die?

Your thoughts on this please as I think this could be overlooked.

Also how would you kit it out?

The wording on the card is "When attacking with your primary weapon at range 2-3, treat the range of the attack as range 1."

" your attack" would probably not necessarily mean that the defender is affected and looses defense bonus. Wording "the attack" however most probably means thast a R3 defense bonus is gone against the Inquisitor.

And since you have to cancel the dice roll while using tracers, just throw on gunner and you get to attack normally (and with a free target lock).

Doesn't work. Gunner is triggered if the attack does not hit. You cancel all dice results AFTER the attack has hit already.

Means it deals no damage, but it has to hit first to provide the lock meaning no Locked Gunner attack.

Just imagine him having a Critless Mangler.

the wording of the ability seems to indicate it's treated as a range 1 attack

so bonus for you; nothing for the opponent (not even thrusters)

I don't follow the logic some are using and could use some help.

The range is treated as 1 for the Inquisitor but range 3 for the defender. So the Inquisitor gets to add the extra die as if he is at range 1. However Carnor Jax is actually at range three so his ability doesn't come into play; but the Autothuster is also at range 3 but it's ability and should work but doesn't?

How are we picking and choosing which defensive abilities are treated as range 3 and which ones are treated as range 1?

Enemy ships at Range 1 cannot perform focus or evade actions and cannot spend focus or evade tokens.

When defending , if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a evade result. You can equip this card only if you have the Boost action icon.

I added the bold for emphasis. It is clear, to me at least, the Inquisitor treats the attach as range 1 but does the defender only sometimes treat it as range 3?

I'm sure you're going to point out the obvious; please do I know I'm missing something here.

the difference is because of the phrase "when defending" in the AT wording. this applies when the ship is under attack. since the Inq is treating that attack as R1, AT doesn't work.

however, with Jax, there is nothing about attacking, only that the opposing ship must be at range 1. the Inq is not at range 1, even if he counts as being for the purposes of his attacks, so Jax doesn't work.

the wording of the ability seems to indicate it's treated as a range 1 attack

so bonus for you; nothing for the opponent (not even thrusters)

I don't follow the logic some are using and could use some help.

The range is treated as 1 for the Inquisitor but range 3 for the defender. So the Inquisitor gets to add the extra die as if he is at range 1. However Carnor Jax is actually at range three so his ability doesn't come into play; but the Autothuster is also at range 3 but it's ability and should work but doesn't?

How are we picking and choosing which defensive abilities are treated as range 3 and which ones are treated as range 1?

Enemy ships at Range 1 cannot perform focus or evade actions and cannot spend focus or evade tokens.

When defending , if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a evade result. You can equip this card only if you have the Boost action icon.

I added the bold for emphasis. It is clear, to me at least, the Inquisitor treats the attach as range 1 but does the defender only sometimes treat it as range 3?

I'm sure you're going to point out the obvious; please do I know I'm missing something here.

You are inserting range 1 "for the inquisitor". That distinction isn't on the card.

The attack is treated as r1. Auto thrusters only kick in at range 3 (ignoring turrets).

Carnor will be irritated that his auto thrusters aren't working, but will laugh at the token less 3 dice. The Inquistor will be annoyed that Jaxs mojo works on him, but will smugly enjoy his own autothrusters.

the wording of the ability seems to indicate it's treated as a range 1 attack

so bonus for you; nothing for the opponent (not even thrusters)

I don't follow the logic some are using and could use some help.

The range is treated as 1 for the Inquisitor but range 3 for the defender. So the Inquisitor gets to add the extra die as if he is at range 1. However Carnor Jax is actually at range three so his ability doesn't come into play; but the Autothuster is also at range 3 but it's ability and should work but doesn't?

How are we picking and choosing which defensive abilities are treated as range 3 and which ones are treated as range 1?

Enemy ships at Range 1 cannot perform focus or evade actions and cannot spend focus or evade tokens.

When defending , if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a evade result. You can equip this card only if you have the Boost action icon.

I added the bold for emphasis. It is clear, to me at least, the Inquisitor treats the attach as range 1 but does the defender only sometimes treat it as range 3?

I'm sure you're going to point out the obvious; please do I know I'm missing something here.

You are inserting range 1 "for the inquisitor". That distinction isn't on the card.

The attack is treated as r1. Auto thrusters only kick in at range 3 (ignoring turrets).

Carnor will be irritated that his auto thrusters aren't working, but will laugh at the token less 3 dice. The Inquistor will be annoyed that Jaxs mojo works on him, but will smugly enjoy his own autothrusters.

incorrect, because again, Carnor doesn't affect the Inquisitor unless the prototype is actually, physically, at range 1of the interceptor.

i think the most important thing on the inqusitors pilot ability is the following as already mentioned:

When attacking with your primary weapon at range 2-3, treat the range of the attack as range 1.

its THE attack as a whole not YOUR attack.

YOUR attack will implent that for you its a range 1 shot but the defender gets to treat it as range 3 and thus getting the +1 evade die and AT working.

but THE attack apllies for the attacker and the defender so no bonus green die and no AT.

edit: and carnors ability works on ships at range 1. and the inquisitors ability reads: treat the attack as range 1 not treat your ship as being in range 1.

Edited by Taiowaa

the problem with the Inquisitor only affecting himself with his attack while his opponent benefits from range is FFG could have simply written

"when attacking at range 2-3, roll one more red die"

they did not

instead, we are to treat the attack as if it were made at range 1

the problem with the Inquisitor only affecting himself with his attack while his opponent benefits from range is FFG could have simply written

"when attacking at range 2-3, roll one more red die"

they did not

instead, we are to treat the attack as if it were made at range 1

Writing it that way would have given the defender an extra die at range 3.

I'm liking this list:

Inquisitor

-VI

-Tie V/1

-Autothrusters

Soontir Fel

-Push the Limit

-Royal Guard Tie

-Stealth Device

-Autothrusters

Colonel Jendon

-Emperor Palpatine

98 points (2 points ini bid)

Jendon can pass a target lock to Soontir or the Inquisitor, so that's an insane amount of options for your damage output and action economy. Plus when you pass it to the Inquisitor, he gets a free evade! I think Vader isn't the best option anymore in the Imperial Ace+Palpmobile list...

Carnor Jax's ability has nothing to do with attacking. Inquisitor is treated as at R1 of Carnor for is attack, meaning that he gets and extra die and denies extra defense and thrusters, but Carnor is treated as if R3 of Inquisitor for his own ability, and therefore does not deny anything.

i think the most important thing on the inqusitors pilot ability is the following as already mentioned:

When attacking with your primary weapon at range 2-3, treat the range of the attack as range 1.

its THE attack as a whole not YOUR attack.

YOUR attack will implent that for you its a range 1 shot but the defender gets to treat it as range 3 and thus getting the +1 evade die and AT working.

but THE attack apllies for the attacker and the defender so no bonus green die and no AT.

edit: and carnors ability works on ships at range 1. and the inquisitors ability reads: treat the attack as range 1 not treat your ship as being in range 1.

I am not saying that the defender gets the bonus or not, just that this is not clear as it is and the discussion is probably not over. And it will not be until we get a ruling on this.

I even think that the ruling/rewording will probably Make everyone treat the attack as range 1, attacker and defender. But at the moment we can't know for sure.

Edited by ForceM

I'm liking this list:

Inquisitor

-VI

-Tie V/1

-Autothrusters

Soontir Fel

-Push the Limit

-Royal Guard Tie

-Stealth Device

-Autothrusters

Colonel Jendon

-Emperor Palpatine

98 points (2 points ini bid)

Jendon can pass a target lock to Soontir or the Inquisitor, so that's an insane amount of options for your damage output and action economy. Plus when you pass it to the Inquisitor, he gets a free evade! I think Vader isn't the best option anymore in the Imperial Ace+Palpmobile list...

the question here is if getting a blue TL token from jendon counts as aquiring a target lock for the sake of the v1 title or just getting passed a blue token.

Surprise surprise, this wave just keeps on giving when it comes to ambiguous card text.

And the Inquisitor is the one stirring up the most trouble.

Surprise surprise, this wave just keeps on giving when it comes to ambiguous card text.

And the Inquisitor is the one stirring up the most trouble.

you might say it's gotten us quite... INQUISITIVE

Surprise surprise, this wave just keeps on giving when it comes to ambiguous card text.

And the Inquisitor is the one stirring up the most trouble.

The Inquistor is only complicated with his interaction with Carnor.

In and of himself it seems very straightforward.

The attack (reds/greens/defence bonuses) is range 1. Regardless of what that pesky range ruler says.

The defence at range three is proving something for debate, It could be interpreted both ways, however a range 1 attack grants no extra defence dice. This is clear. Auto thrusters only work at range three or out of arc and not at range 1 in arc. That is clear also. Clarity however it in the eye of the beholder!!! FAQ needed maybe? huh?

the question here is if getting a blue TL token from jendon counts as aquiring a target lock for the sake of the v1 title or just getting passed a blue token.

If you get a targetlock, while you previously didn't have one, what else than "aquire" is it?

the question here is if getting a blue TL token from jendon counts as aquiring a target lock for the sake of the v1 title or just getting passed a blue token.

If you get a targetlock, while you previously didn't have one, what else than "aquire" is it?

I'd wager that the V1 title triggers anytime a rules interaction takes place in which the text reads "acquire." This is the case with most cards and abilities that give target locks. However, Jendon does not say "acquire," he says assign. Could be wrong, and in fact I think it should work in my opinion, but rules as written I think this is one interaction that doesn't work.

I do think the Inquisitor's card ability is clearer than many are trying to make it, but that's another post.

Edited by Engine25

Surprise surprise, this wave just keeps on giving when it comes to ambiguous card text.

And the Inquisitor is the one stirring up the most trouble.

The Inquistor is only complicated with his interaction with Carnor.

In and of himself it seems very straightforward.

The attack (reds/greens/defence bonuses) is range 1. Regardless of what that pesky range ruler says.

Nothing about the Inquisitor is ambiguous. Even the interaction with Carnor is straight forward:

"Enemy ships at Range 1 cannot perform focus or evade actions and cannot spend focus or evade tokens."
When a ship tries to spend a token, you measure distance from Carnor to the ship that wants to spend the token. Nothing about the what the target is doing with the token comes into play here.

Surprise surprise, this wave just keeps on giving when it comes to ambiguous card text.

And the Inquisitor is the one stirring up the most trouble.

The Inquistor is only complicated with his interaction with Carnor.

In and of himself it seems very straightforward.

The attack (reds/greens/defence bonuses) is range 1. Regardless of what that pesky range ruler says.

Nothing about the Inquisitor is ambiguous. Even the interaction with Carnor is straight forward:

"Enemy ships at Range 1 cannot perform focus or evade actions and cannot spend focus or evade tokens."
When a ship tries to spend a token, you measure distance from Carnor to the ship that wants to spend the token. Nothing about the what the target is doing with the token comes into play here.

Exactly! Assuming Carnor is actually R2 or further from Inquisitor, his ability has no effect on the Inquisitor's attack.

*fist bump*

The defence at range three is proving something for debate, It could be interpreted both ways, however a range 1 attack grants no extra defence dice. This is clear. Auto thrusters only work at range three or out of arc and not at range 1 in arc. That is clear also. Clarity however it in the eye of the beholder!!! FAQ needed maybe? huh?

The rules reference defending against a range one attack. The range of the attack being made is what matters not the range between the defender and attacker. There are situations with any other ship where measuring from the defender to attacker would result in range three while the attacker is making a range two attack.