The Inquisitor's tie ability

By Anlithian, in X-Wing

I'm really looking forward to getting my hands on this new minature. I do have a rules question about the Inquisitors ability:

When attacking with your primary weapon ant range 2-3, treat the range of your attack as range 1.

Would that mean that attacking at range three, the defender wouldn't get the extra defence die?

Your thoughts on this please as I think this could be overlooked.

Also how would you kit it out?

I'm going to say they do not get the extra defense dice at range 3 because they wouldn't get that extra defense dice at range 1, and you are treating it as a range 1 attack. You get the the attack boost while they do not get their distance boost.

You always get a bonus attack die with primary attacks, and your target never gets a bonus defense die against primary attacks - or at least that's how I interpret it.

Edited by Levi Porphyrogenitus

More than that, if for example you're attacking Carnor Jax from R3 with Inquistor, you couldn't spend a focus. However when Jax attacks you back, you can spend your evade.

Carnor Jax's ability refers to range of the actual ship for the purpose of his ability, not what range he's attacking from. Strom probably wouldn't work either.

Not only do they not get the range three defense bonus against primary attacks the attack doesn't trigger Autothrusters.

He's basically equipped with a primary cannon so no extra agility.

This guy's gonna' be my favorite imperial pilot.

He gon' lay down the *hurt*.

Add in expose, and you have A long range sniper shot. You effectively lose the bonus die for range 3 on defense.

More than that, if for example you're attacking Carnor Jax from R3 with Inquistor, you couldn't spend a focus. However when Jax attacks you back, you can spend your evade.

Carnor Jax's ability refers to range of the actual ship for the purpose of his ability, not what range he's attacking from. Strom probably wouldn't work either.

Inquisitor doesn't affect eother if these. Carnor is treated as at R1 of Inquisitor, but Inquisitor is still treated as being at R3 of Inquisitor and therefore his ability has no effect on the Inquisitor's attack.

the wording of the ability seems to indicate it's treated as a range 1 attack

so bonus for you; nothing for the opponent (not even thrusters)

which is why they made it the Tie Adv. Prototype, ATC would break this guy

of course, it could just be bad FFG wording for "you treat the attack as a range 1" implying you'd get the bonus and the opponent would be at whatever range he's at

but then, it'd just be a question of "when attacking at range 2-3, roll an additional red die"

depending on his greens, PTL is a shoe-in. Otherwise, Juke + tie/v1 are going to be nasty

Add in expose, and you have A long range sniper shot. You effectively lose the bonus die for range 3 on defense.

the correct answer is never expose

even going naked is better than expose

Edited by ficklegreendice

even going naked is better than expose

Some would say going naked is expose. ;)

Edited by MortalPlague

expose is bad just accept it, throwing four dice without a reroll or focus does less damage than three with a focus on average.

The only ship worth taking it on is the decimator and then only if you also take EI.

Anyone else think that anything with xx-23 tracers put with some low pilot skill punishers/bombers is a perfect combination? Anything with nearness to the tracers is good really.

And since you have to cancel the dice roll while using tracers, just throw on gunner and you get to attack normally (and with a free target lock).

the wording of the ability seems to indicate it's treated as a range 1 attack

so bonus for you; nothing for the opponent (not even thrusters)

which is why they made it the Tie Adv. Prototype, ATC would break this guy

of course, it could just be bad FFG wording for "you treat the attack as a range 1" implying you'd get the bonus and the opponent would be at whatever range he's at

but then, it'd just be a question of "when attacking at range 2-3, roll an additional red die"

depending on his greens, PTL is a shoe-in. Otherwise, Juke + tie/v1 are going to be nasty

Add in expose, and you have A long range sniper shot. You effectively lose the bonus die for range 3 on defense.

the correct answer is never expose

even going naked is better than expose

seems excessive

Biggs draws enough attention with his ability

Course, I dont play rebels very often, so I'm just speculating.

expose is bad just accept it, throwing four dice without a reroll or focus does less damage than three with a focus on average.

The only ship worth taking it on is the decimator and then only if you also take EI.

Well, with the inquisitor, it may be worth it, if you're sniping at range 3 and have EI on the Inquisitor. I may try it, depending on the Advanced Prototype's dial.

You are better off just using the tie v1 tittle to get action economy, defense and offense while not relying on too many other things.

Standard load Out I expect to see is

Inquisitor+ title+ juke+ autothrusters

I'm sure we'll see VI sub in for Juke. Maybe. Maybe Lone wolf.

I think VI+tracer could have game if munitions continue to get better.

And since you have to cancel the dice roll while using tracers, just throw on gunner and you get to attack normally (and with a free target lock).

Doesn't work. Gunner is triggered if the attack does not hit. You cancel all dice results AFTER the attack has hit already.

Means it deals no damage, but it has to hit first to provide the lock meaning no Locked Gunner attack.

I just had a realization with this guy's ability... if he ever fights the Ghost, the Ghost will never get its one range 3 evade die on defense. It is not like a hard counter but that is kinda amusing to me.

The VI thrusters version is a big **** ace Hunter: three dice, no thrusters, no extra defense dice, PS 10, can stay at range 3 to activate own thrusters and own defense bonus with TL and evade token.

The VI thrusters version is a big **** ace Hunter: three dice, no thrusters, no extra defense dice, PS 10, can stay at range 3 to activate own thrusters and own defense bonus with TL and evade token.

THEMATICALLY APROPRIATE

That makes me happy