Im short on time, so figured I would ask...
Does Beyond the Rim payout any cash rewards to the PCs are written?
If not, how easy would it be to add something in? And where would it be added?
Im short on time, so figured I would ask...
Does Beyond the Rim payout any cash rewards to the PCs are written?
If not, how easy would it be to add something in? And where would it be added?
The hulk of the ship is still there. In theory the treasury is buried/crushed beneath the ship and will need specialized equipment to retrieve, but there's no reason a few scattered ingots couldn't be found among the wreckage, or as part of some cache created by the survivors.
The hulk of the ship is still there. In theory the treasury is buried/crushed beneath the ship and will need specialized equipment to retrieve, but there's no reason a few scattered ingots couldn't be found among the wreckage, or as part of some cache created by the survivors.
I wanted to give my players a big cash infusion.. since we were near the end of the campaign. So I had my players crash the Fang beyond repair and they hijacked the Imperials ride.. denying the Empire the ability to call for reinforcements, allowing the players to get a bunch of excavation ships, come back, and get ALL of the treasure.
It broke my game, which was the point. Wanted to see what would happen if you gave your players hundred of thousands of credits.
I know some groups prefer a "starved economy" game, but I (personally) have come to realize I don't worry about PCs having oodles of credits. Let 'em buy however much of whatever they want, because it's just stuff, pretend at that, they can't carry everything, they can't take it with them when they pretend die, they can't possibly be prepared for every eventuality, so let 'em go wild.
What can you do with 100+k credits? Covet you neighbor's skills and talents, be paranoid at every turn you'll be robbed, worry about the house you bought on Planet Bigdeal getting repo'd by Uncle Palps? Meh.
Pretend money doesn't buy good role play. It challenges it.
Edited by AlekzanterXP is less destabilizing then money. Give my players 1000 xp and they'll be starved for more. There's some wickedly evil combos one can put together w enough cash.
My crew is good roleplayers, but we all wanted to put the system thru the paces.. if they've got a mind too, 100,000 credits can do a lot in the right/wrong hands. It was fun, but my F&D campaign I'm planning will likely be a little poorer.
Money just escalates the scale of the game. 100k is a new light freighter. 50k minimum is a new establishment. 1mil is a decent capital ship. But having a capital ship requires crew, it requires berthing, it requires so much more than your freighter does. So good luck keeping it running. 100mil is a fleet, good luck purchasing a fleet without having one or more local powerhouses knocking down your door. The Hutts won't be pleased. Blacksun won't be pleased. The Empire sure as heck won't be pleased. And again, good luck crewing that fleet without swearing it to one of the aforementioned powerhouses. Buy a starbase, partake in all the issues that pertains. Station security, maintenance, diplomacy, etc. It's no different than DnD when your party can suddenly afford their own large castle and the town around it. It always creates more plot hooks, or your GM is doing something wrong.
Heck, fund an expedition to the dark side of the galaxy, meet Cthulhu, bring the whispers of the elder gods back to civilization.
Have Imperial IRS freeze your party's assets pending investigation. I doubt they paid their income taxes on it all and that's called tax evasion. Next time maybe they should keep it in a Swiss bank account instead of their standard accounts. Guess it's time for new identities and to start over in another sector.
Money just escalates the scale of the game. 100k is a new light freighter. 50k minimum is a new establishment. 1mil is a decent capital ship. But having a capital ship requires crew, it requires berthing, it requires so much more than your freighter does. So good luck keeping it running. 100mil is a fleet, good luck purchasing a fleet without having one or more local powerhouses knocking down your door. The Hutts won't be pleased. Blacksun won't be pleased. The Empire sure as heck won't be pleased. And again, good luck crewing that fleet without swearing it to one of the aforementioned powerhouses. Buy a starbase, partake in all the issues that pertains. Station security, maintenance, diplomacy, etc. It's no different than DnD when your party can suddenly afford their own large castle and the town around it. It always creates more plot hooks, or your GM is doing something wrong.
Heck, fund an expedition to the dark side of the galaxy, meet Cthulhu, bring the whispers of the elder gods back to civilization.
Have Imperial IRS freeze your party's assets pending investigation. I doubt they paid their income taxes on it all and that's called tax evasion. Next time maybe they should keep it in a Swiss bank account instead of their standard accounts. Guess it's time for new identities and to start over in another sector.
This.
Letting your characters play at being rich for a while just makes it that much sweeter when it all goes away, and they're suddenly scratching in the dirt again (albeit in a nicer light freighter than they were in at the beginning of the game).
This game can support that kind of reversal-of-fortune waaaaay more than most traditional RPG's. It's a tough story to sell when you're a 20+ level Paladin on a first name basis with your god of choice, or a wizard that can level cities...
Specifically, I was looking to have the campaign up to this point be a scratch by. Barely making ends meet, barely paying for fuel and staying on the run. I was planning on having the haul at the end of this module be a pretty big payday for the crew. I plan on using the famed treasure be something that (once others realize it has been unearthed) has untold claims on it, various parties and company interests, not to mention the Empire looking for a long lost fund source. I plan on having obligation added for the folks hunting down the treasure (and then the PCs who spend the treasure).
Like some of the above, I am interested in seeing where the characters who have been barely making a living go and do when that restriction is lifted. As many of the party are force users, I think I know which direction they will go with it, we will see : )