Commander Jun Sato

By Swusn, in Star Wars: Armada

So one of my favorite characters, and the one with the most promise for a future inclusion in Armada is Commander Jun Sato.

When we meet Commander Sato he is using a Pelta class frigate (Phoenix Home) as his command ship with several CR90's and A-Wings as escort. I would love to see this commander added to Armada with an emphasis on small ship bases and A-wings to keep a thematic feel to him.

What kind of Bonuses should Commander Sato give to a fleet to keep him Thematically accurate while not being to powerful?

I was thinking something along these lines:

"When a small base ship reveals a (Squadron Command Dial) it may choose to only activate squadrons without the "Bomber" keyword. If it does it may activate 1 extra squadron during this activation."

What do you think? What text would you give Commander Sato to keep him thematic?

Sato runs fighters like nobody's business. As a commander I could see him automatically improving the squadron stat of every ship by 1 and extending their com distance to 5. 35 points.

Edited by OccasionallyCorrect

"When a small base ship reveals a (Squadron Command Dial) it may choose to only activate squadrons without the "Bomber" keyword. If it does it may activate 1 extra squadron during this activation."

Yvaris + Raymus + Sato = 8 B-wing attacks

Average damage:

8 blues * .75 = 6

8 blacks * 1 = 8

Perfect damage

8 blues * 1 = 8

8 blacks * 2 = 16

(max of 24 damage!)

14 B-wing damage on average before Yvaris gets to fire, all split up so defensive tokens can't do much.

Difficult to set up, lots of points invested but wotta payoff! We've got a B-wing player in our group, he makes even the biggest Motti-backed ISDs a little skittish.

Welp, hit post and then realized I misread the ability. Still waiting for moderator approval so I can't edit or delete.

B-Wings being out of the picture, this looks great for fighter screens. One thing I've always liked about Rebel fighters is that they're multipurpose. Wonder how this would have impacted the Worlds list. The small base seems a bit restrictive just for theme, should be lower points for that or drop the base restriction.

Sato runs fighters like nobody's business. As a commander I could see him automatically improving the squadron stat of every ship by 1 and extending their com distance to 5. 35 points.

I like the increase com distance but I'd keep the non-bomber restriction.

If that's the case, then he's immediately worth both Boosted Comms and Expanded Hangar Bays on Every ship... Double Offensive Retrofit, on top of any offensive retrofits they may already have... One of which is a Modification which you are not paying the penalty for, and indeed, could stack with it existing...

I mean, its technically 9 points worth of upgrades per ship, so he fits, price wise, in a 4 Ship build...

But not paying those other penalties? Priceless.

I'm still waiting for Maarek Stele.

Because he's me. (that's right, I played ALL the TIE Fighter stuff...so good).

If that's the case, then he's immediately worth both Boosted Comms and Expanded Hangar Bays on Every ship... Double Offensive Retrofit, on top of any offensive retrofits they may already have... One of which is a Modification which you are not paying the penalty for, and indeed, could stack with it existing...

I mean, its technically 9 points worth of upgrades per ship, so he fits, price wise, in a 4 Ship build...

But not paying those other penalties? Priceless.

You are correct tin your assessment but what would you like to see? This commander would really fill in a niche for fast ships and fast squadrons. Speed and maneuverability are his strengths while he lacks the power to go toe to toe with the larger imperial ships.

Finding something unique which doesn't make upgrades Redundant is very difficult to find... Its one of the reasons I don't post in the custom card thread anymore...

When a Friendly ship resolves a Squadron Order, ordered squadrons can Move+Move. If they perform a second move, the effected squadrons have heavy until the end of turn.

Unprecedented squadron Speed... But doesn't do much when they get there. Still works with things like the Independance Title, too... However, I do feel its broken to throw Speed 4+4 B-Wings ANYWHERE, even if they are Heavy and Not Shooting...

Finding something unique which doesn't make upgrades Redundant is very difficult to find...

Hell yeah it is. Every time I write a new ability I have to scour the card database to make sure there are no problems, but stuff occasionally slips by. And new cards can of course cause unexpected interactions. The latest example is the G7-x Gravity Well upgrade, written pre-wave 2, which now messes up Vader and TRCs. In this case, fixing it is as easy as adding a short "while defending" qualifier somewhere in there (and the interaction, while certainly unintended, might not actually be undesirable), but it's not always that straightforward.

Its one of the reasons I don't post in the custom card thread anymore...

I think you should :) Even if the specific suggestions are not taken up as such, which can happen for any number of reasons, they're almost always a great source of inspirations.

Edited by DiabloAzul

Isn't he the guy whose fighters and CR-90 got pasted by Vader's TIE Advanced, going solo? Seems like his ability should account for that somehow... ;)

Definitely agree we need some squadron-oriented commanders... well, maybe not need, but they'd be fun. If FFG isn't going to take R2EQ's suggestion for squadron leaders, I will settle for some squadron focused commander options. :D

Edited by Rythbryt

Squadron Command Tokens do not count against your maximum command token limit for small ships.

Squadron Command Tokens do not count against your maximum command token limit for small ships.

Where does it say that in the rules?

Squadron Command Tokens do not count against your maximum command token limit for small ships.

Where does it say that in the rules?

I think this was a suggestion for the commander's effect, since that's the only way it makes sense in the context of the thread.

"When one of your ships or squadrons is defending, if the attacker is a unique squadron, all your stuff explodes."

Seems thematically appropriate.

Edited by HolySorcerer