Hello,
Wondering if anyone came up with some homebrew rules for combining these two games. Also planning on adding Heroes of the Aturi Cluster for some Xwing Space Battles.
Thanks
Hello,
Wondering if anyone came up with some homebrew rules for combining these two games. Also planning on adding Heroes of the Aturi Cluster for some Xwing Space Battles.
Thanks
What end are you combining them towards? I usually think of IA as RPG lite so I can't see much point in adding it in to AOR. What parts would you handle with what?
I did a demo of a combination system that I personally enjoyed. The idea is to have a player make a character in Heroes of the Aturi Cluster (Name, call sign, ship piloted, etc.) then choose an established Imperial Assault Archetype they are.
(Mak = Spy. Gideon = Commander. Fenn = Commando. Gaarkhan = Tank. Diala = Jedi/Martial artist. Jyn = Smuggler. Saska = Slicer. Biv = Brawler)
From that base we played a starting mission in Heroes, where your convoy gets detected by an imperial patrol. The heroes won, but found out the Imperials got a transmission out asking for reinforcements, so they had to goto the planet's outpost to turn off the transmission (This first IA mission.)
Now, the XP cross over was 1 Aturi cluster XP was worth .5 xp in Imperial assault. You bought the same upgrades for you figure as you would for the IA heroes. Some players put all their XP in ground combat, others put all their XP in space combat. The end result allowed things to be balanced.
me and my group got imperial assault for exactly this reason and then somehow got distracted with actually playing imperial assault.....we are still yet to combine the two