Screed and Assault Concussion Missiles

By Hockeyzombie, in Star Wars: Armada Fleet Builds

Tried this today, found it pretty devastating.

Imperial II-class

Admiral Screed

Avenger

Overload Pulse

Redundant Shields

Gunnery Teams

EDIT: I misunderstood the attack rules a bit, I thought Overload Pulse could exhaust tokens before they could spend them--needless to say, Avenger seemed really broken. Reconsidering them.

Gladiator I-class

Assault Concussion Missiles

Gladiator I-class

Assault Concussion Missiles

Boba Fett

Soontir Fel

Howlrunner

TIE Fighter Squadron (x5)

Might drop Boba to put Ordnance Experts on my Gladiators and another TIE squadron, or something along those lines. My opponent and I play very casually so I didn't sort out a proper list of objectives, but I did have Opening Salvo and Hyperspace Assault picked out. My basic strategy with this would be to hammer a big target and a small one with the ISD while the Gladiators team up on something and trigger their Assault Concussion missiles every round thanks to Screed.

Edited by Hockeyzombie

Why op on the avenger?

Why op on the avenger?

To exhaust all the defence tokens on the target, so Avenger can stop them from using them on that attack. If my Gladiators end up attacking the same ship as the ISD it also increases the odds that they'll have to lose the token completely.

To exhaust all the defence tokens on the target, so Avenger can stop them from using them on that attack. If my Gladiators end up attacking the same ship as the ISD it also increases the odds that they'll have to lose the token completely.

It doesn't work that way. Crit effects trigger after defense tokens are spent.

To exhaust all the defence tokens on the target, so Avenger can stop them from using them on that attack. If my Gladiators end up attacking the same ship as the ISD it also increases the odds that they'll have to lose the token completely.

It doesn't work that way. Crit effects trigger after defense tokens are spent.

Well ****. Guess I'll either drop it or replace it, then. Thought that combo seemed a bit obscene.

Currently debating between Ion Cannon Batteries to get a lesser version of this combo off (that actually works), H9 Turbolasers, or Heavy Turbolaser Turrets. Brace tokens seem like the ones I should hate the most, so I like the turrets that shut them down. H9 are also appealing since they can help me suppress brace tokens. In either case I'll consider switching Avenger for Relentless, since I like the faster reaction time it offers me.

Edited by Hockeyzombie

If you want Avenger to wreak some wicked face then you need to run either a Vic 2 with overlord, or 2 of the Raider variant that has the slot for overload pulse, then watch as Avenger devastates enemy ships,In theory. And I would consider running SW-7 Ions on that ISD-2.

Edited by Moore1980

If you want Avenger to wreak some wicked face then you need to run either a Vic 2 with overlord, or 2 of the Raider variant that has the slot for overload pulse, then watch as Avenger devastates enemy ships,In theory. And I would consider running SW-7 Ions on that ISD-2.

This is true, although it will make your plan fairly obvious (or even if not during the first game, something your opponent will for sure be watching for next game) and requires a good amount of setup and then a fairly predictable order of activation to make it happen. It's weak like any plan that involves several combo pieces acting together - taking out crucial pieces of the Rube Goldberg machine will cause trouble.

Or to put it another way "50% of the time it works 100% of the time."

Honestly... having run the Raider-II OP with ISD-II Avenger combo... the Avenger does just fine without an OP ship.

Those points are better invested in raw damage, which will force them to spend defense tokens anyway, then follow up with the Avenger. She loves SW-7s for those occasions when the enemy can't defend anyway.