So, I've had a surprising amount of luck with the Defender since I started playing it. I don't use it often, but I've found that it's unique dial does wonders against opponents who aren't familiar with it. I've really enjoyed dual-Defender lists, but I keep hitting the same snag over and over. I have no idea what I should give Vessery for an EPT!
Right now, I'm starting off with this:
Rexlar Brath - 37
Heavy Laser Cannon - 7
Predator - 3
Colonel Vessery - 35
Heavy Laser Cannon - 7
That leaves me with 89 points to play around with modifications and Vessery's EPT. Twin Ion Engine is great for the extra greens, but I've found that I almost never need them. I hear Hull Upgrade is a great choice to help protect how big of an investment the ships are, though I'm half-tempted to go with Stealth Device instead.
As for Vessery's EPT, I've got no idea. Predator would be practically useless, thanks to Vessery's ability to get target locks from Brath. Perhaps Calculation or Marksmanship to get some crits from the Heavy Laser Cannon? Crackshot is always a nice EPT for one point, but when I've got 5 or more points left over, I'm not exactly trying to be thrifty with my EPT, and would prefer something that has a lasting effect throughout the game. Should I go with Veteran Instincts to put me at two PS 8 ships, letting Vessery fire first, which would open up more of a chance for Brath to use his ability? Intimidation, to discourage the opponent from blocking him? Outmaneuver is a pretty awesome option when I'm out of arc, but aside from their white K-turns and ability to barrel roll, Defenders aren't too stellar at arc-dodging. Push the Limit isn't a bad idea on most ships, but Vessery doesn't really benefit much from the extra action economy, and taking the stress would probably hurt more than the extra action would help.
So what do you guys think? What is the best EPT for Vessery to take, and which modifications would be the wisest choice?
Edited by Underachiever599