playing a game in 1.5 hours is this a good Idea

By X Wing Nut, in Star Wars: Armada Fleet Builds

Rebels Fleet (278 of 300 pts)
Commander: General Dodonna (20 pts)
Flagship: (77 pts)

  • Assault Frigate Mark II B(72 pts)
  • XX-9 Turbolasers (5 pts)


Fleet Ship 1: (56 pts)

  • Nebulon-B Support Refit(51 pts)
  • XX-9 Turbolasers (5 pts)


Fleet Ship 2: (56 pts)

  • Nebulon-B Support Refit(51 pts)
  • XX-9 Turbolasers (5 pts)


Fleet Ship 3: (56 pts)

  • Nebulon-B Support Refit(51 pts)
  • XX-9 Turbolasers (5 pts)


Squadrons (33 of 100 pts):

  • 3x A-Wing Squadron (33 pts)


Objectives: Opening Salvo , Fire Lanes , Minefields

Just keep giving the crits what do you think?

Find points for Salvation. On a crit, that's Double Damage and Two Face-Ups for a Crit Effect.

Otherwise, its okay. I'm not a huge fan of XX-9s. I find I'm usually only bleeding one damage through to the Hull after a shields shot, so they still only get thesingle face up.

I can ditch the XX-9 on the AF and put Salvation on one of the nebs but im in 2 minds about it. With all the ships running XX-9s it means almost all cards dealt will be crits and with Dodonna its always going to hurt and im to stubborn/paranoid to drop a A-Wing

Comments in italics

Rebels Fleet (278 of 300 pts) you've got a LOT more points here. Add Raymus (7) & Salvation (7) at least.


Objectives: Opening Salvo , Fire Lanes , Minefields (You want precision strike as your offensive objective - 15 victory points for every crit. If you go with this, switch some of the A-wings to X-Wings for Bomber)

Just keep giving the crits what do you think?

Im gonna say give it a try without salvation. Here's my reasoning, it's loose but I feel it has a bit of merit. Having XX-9s on all your ships is your plan. It means whichever ship gets its damage through you will get your double crit damage. You are not tied to any particular activation order or placement. If you start messing with that plan to get the salvation effect, then it starts getting in the way of your freedom of placement and ship activation order. I feel that freedom outweighs the extra point or two of damage Salvation will do for you in a game.

If you do want to try to sneak Salvation in, you could always drop 2 a-wings and add tycho for a total of 297. I feel when timed right, especially with conc fire tokens or dials, salvation can cripple.

Edited by Purplestreak808

Well the nebs worked well I was second and the objective was opening salve but the idiot piloting the AF spent the Navigate Command early to get no real advantage by round 4 lost all but 3 shields and 2 hull landed on a rock the a lucky roll at long range prevented it from running away and living. the game was very close and if we had one more round it would have been a slaughter I like the list and might try it again when wave 2 comes out and we start playing 400 points matches just have to work out what to spend 100 points on