Mono-lore, Semi-secrecy, Traps, Ents & Draw solo deck.

By Noccus, in Strategy and deck-building

Well, I just build & played a fun & fine working deck.

Had quite some succes with it.

So much so that I thought I'd share it.

Heroes:

Damrod

Mirlonde

Pippin

Allies:

Henamarth x1

Mablung x2

Anborn x2

Warden of healing x3

Wandering ent x3

Wellinghall preserver x3

Treebeard x3

Quickbeam x2

Erebor hammersmith x3

Attachments:

Scroll of Isildur x3

Forest snare x3

Ithilien pit x3

Ambush x3

Ranger spikes x3

Ent draught x3

Resourceful x3

Events:

Entmoot x3

Daeron's runes x3

Mithrandir's advice x3

Side quest:

Gather information x1

Sideboard:

Miner of the iron hills (for quests with nasty conditions)

Quickears (for quests with a number of strong enemies who cannot have attachments and you can't deal with yet)

There.

The general idea is to counter the ents' slowness with an encounter deck delay strategy, in the form of traps & low starting threat.

With a starting threat of 20, alot of enemies won't attack right away, giving time to get those ents going.

And also, these foes can walk into one of those fun to play traps, which finally seem to work with Damrod.

To start off:

Look for Resourceful in your opening hand. 2nd comes Treebeard.

If you don't have eighter of these after you mulligan, see if you have Entmoot, Daeron's runes or Mithrandir's advice to draw the 1st two out with a bit of luck.

I know I did a few times.

Draw power:

This deck has more then 50 cards. It has amazing draw power.

Every time a trap attaches you get a card. Every time you engage a higher threat enemy you get a card.

Use Scroll of Isildur to recycle your draw events, and Erebor hammersmith to recycle scroll of Isildur. (or a trap if needs be)

Before you know it you have over 2/3 of your deck in your hand, as scroll of isildur puts the draw power card back in the deck.

Which had a high probability of being drawn again as your deck gets thinner & thinner. Insane.

Traps:

Play Ithilien pit always first when you can. It's free, and it benefits from your low threat. You get to attack without blocking.

With no pit in hand, use ranger spikes.

Use forest snare preferably against bigger foes who slipped through and who you don't want to face again.

(I haven't used ambush to much succes really. But it is a more multiplayer designed card I think, so I'll try it there too before I judge)

Henamarth works wonders with traps, so if you get gather information, fish him out.

Allies:

Get Treebeard out as fast as you can, then quickbeam, then go for the preservers, and finally the wandering ents: the last 2 form the extra quest power you need behind your heroes.

Mablung is alot of fun to use as he can boot foes back into previously empty traps.

Anborn is there to recycle traps from mid/late game, so don't use the Erebor hammersmith on it, unless you really need one.

The rest of the cards speak for themselves I think.

Hope you enjoy it as much as I did.

Edited by Noccus

I love mono-lore :D

Did you overlook Advanced Warning or did you decide against it? Great in multiplayer.

No I didn't overlook advanced warning. It might sound odd, but it doesn't suit the deck very well.

If you need to spend 2 resources to keep several enemies away you're doing something wrong.

I did try the card a few times when it first came out, but found it too expensive, and very situational most of the time.

The same can be said for Take no notice & In the shadows imo.

Not worth the deck space, as it will be a dead card in your hand mostly.

Yet this is a solo deck. If it was for multi player it would look quite different.

Normally I play multiplayer, and rarely solo, so this is quite new for me.

I might try a different version of it in my group, probably adding The door is closed & Keen as lances, as my buddy plays the Rossiel card set, without Rossiel. :)

The deck looks great. Another card worth thinking about is take no notice, which is great with Pippen if a low threat war suddenly shows up.

Like the deck, used to play a similar deck, but with Haldir, Mirlonde and Denethor/Bifur/Rossiel.

What abaut noiseless movement, it was a key card in my deck, but advance warning was too expensive. Great first-turn if you encounter a low-threat enemy (in secrecy).

Noiseless movement is actually in my sideboard, but I never felt I had the need to swap it in as the traps did their thing.

It is a good card, and maybe I should give it a shot just for the heck of it.

Can recycle it too with Scroll of Isildur too if needs be.

As ambush did not preform as hoped, I might switch those two and see how it plays.

Update:

I've swapped in Noiseless movement and it has been a great addition.

It's much like feint in a way, but with the threat staying in the staging area.

As of now, this deck has beaten all the quests up till heirs of numenor, except shadow & flame (which I haven't tried)

Most quests were beaten on the first try, and a few others on the second.

Only Road to Rivendell took me 3 goes, because of untimely freakin' Sleeping Sentry =/

Also, I've been playing around with other ent deck set ups.

Tried a solo full ent deck with Grima, Elrond & Merry (T) this week, but it did not prefom as well as the deck above.

On paper the plan was to get the ents out faster with Grima & Keys of Orthanc on Elrond to get some resource smoothing for all those tactics ents.

Treebeard can be on the table turn 1, and readying him with boomend & trumpeted after defending, then readying him again after killing with Merry to kill again is great fun.

Since you have Secrecy you may include Risk Some Light, so that you can chose the encounter cards you will get in your first turn till you set up your deck