Well, I just build & played a fun & fine working deck.
Had quite some succes with it.
So much so that I thought I'd share it.
Heroes:
Damrod
Mirlonde
Pippin
Allies:
Henamarth x1
Mablung x2
Anborn x2
Warden of healing x3
Wandering ent x3
Wellinghall preserver x3
Treebeard x3
Quickbeam x2
Erebor hammersmith x3
Attachments:
Scroll of Isildur x3
Forest snare x3
Ithilien pit x3
Ambush x3
Ranger spikes x3
Ent draught x3
Resourceful x3
Events:
Entmoot x3
Daeron's runes x3
Mithrandir's advice x3
Side quest:
Gather information x1
Sideboard:
Miner of the iron hills (for quests with nasty conditions)
Quickears (for quests with a number of strong enemies who cannot have attachments and you can't deal with yet)
There.
The general idea is to counter the ents' slowness with an encounter deck delay strategy, in the form of traps & low starting threat.
With a starting threat of 20, alot of enemies won't attack right away, giving time to get those ents going.
And also, these foes can walk into one of those fun to play traps, which finally seem to work with Damrod.
To start off:
Look for Resourceful in your opening hand. 2nd comes Treebeard.
If you don't have eighter of these after you mulligan, see if you have Entmoot, Daeron's runes or Mithrandir's advice to draw the 1st two out with a bit of luck.
I know I did a few times.
Draw power:
This deck has more then 50 cards. It has amazing draw power.
Every time a trap attaches you get a card. Every time you engage a higher threat enemy you get a card.
Use Scroll of Isildur to recycle your draw events, and Erebor hammersmith to recycle scroll of Isildur. (or a trap if needs be)
Before you know it you have over 2/3 of your deck in your hand, as scroll of isildur puts the draw power card back in the deck.
Which had a high probability of being drawn again as your deck gets thinner & thinner. Insane.
Traps:
Play Ithilien pit always first when you can. It's free, and it benefits from your low threat. You get to attack without blocking.
With no pit in hand, use ranger spikes.
Use forest snare preferably against bigger foes who slipped through and who you don't want to face again.
(I haven't used ambush to much succes really. But it is a more multiplayer designed card I think, so I'll try it there too before I judge)
Henamarth works wonders with traps, so if you get gather information, fish him out.
Allies:
Get Treebeard out as fast as you can, then quickbeam, then go for the preservers, and finally the wandering ents: the last 2 form the extra quest power you need behind your heroes.
Mablung is alot of fun to use as he can boot foes back into previously empty traps.
Anborn is there to recycle traps from mid/late game, so don't use the Erebor hammersmith on it, unless you really need one.
The rest of the cards speak for themselves I think.
Hope you enjoy it as much as I did.
Edited by Noccus