Just keep in mind that character development in this game is very fluid, much more so than, say, D&D. A character might default to X for a bit...until they drop 20XP on a new talent and start doing Y, or get their Ranged Light up to 4 skill ranks and start firing two pistols, or splurge on a whole new talent tree...
IOW, the first sessions are less definitive than you might be used to, and further sessions continue to refine, and redefine.
This is very interesting to hear. It makes sense since you spend XP as you like rather than leveling up. We've played a good amount of old school Deadlands which was similar.