Wanted to get some people's opinions on increasing characteristics at character creation.
We just did the beginner box and are looking to start a campaign.
Looking at the creation rules where it says that you can only spend XP to increase characteristics at character creation but not after.
In my opinion, this encourages players, to some degree, to spend as much XP as possible on characteristics at creation. It seems that it would be optimal in the long run, and by not doing it they would feel like they were hamstringing themselves in the long run. I just don't want people to have character creation regrets.
Some ideas my wife and I came up with were to limit the amount of increases for players, so that they don't have to make the choice (such as only one increase of 2=>3).
The other idea was to say, you can spend XP on characteristics throughout the game and the limit on how much you can spend total is the amount of XP you had at character creation. This would allow players to not feel like they left anything on the table while still imposing the same restrictions they would have had at creation.
Do others do anything for this? What do people think of these 2 plans? Are there other suggestions?