Firepower (100/100)
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Kihraxz Fighter: Cartel Marauder (20)
Kihraxz Fighter: Cartel Marauder (20)
Kihraxz Fighter: Cartel Marauder (20)
Kihraxz Fighter: Cartel Marauder (20)
Kihraxz Fighter: Cartel Marauder (20)
So here are my thoughts, why not just run 5 cartel marauders?
In the TLT meta, you might lose a ship at a turn but if you get your dice on a y wing then it will be toast as well.
Yes you lose the ps war, but do you care?
It is 15 dice of attack and 25 points of defense.