
Wowza.
Okay, here are the full list of Elite Talents with the "Action" header.
Expert Handling
A surprisingly good option. For an action that Tie Fighters quite like to emulate, you get the free bonus of breaking the opponent's target-locks.
Even if you never actually use the action, your opponent is substantially less likely to Target Lock as their action, so you're still doing fairly well.
If an Assault Missile Alpha-Strike shows up in your metagame to counter your swarm, this will win you the game.
Squad Leader
Less useful than it appears, as you have to stepping-stone your way down, rather than shocking it through all of your Academy Pilots.
Daredevil
Well, you still get stress AND a chance at nuking yourself for 2/3 of your total health.... but it's still a superb movement action if you can dodge the downside.
Marksmanship
Ehh... Even in a world with the upgrade being otherwise free on my Academy Pilots, I still prefer the defensive focus. Crits are mostly irrelevant until shields are down, at which point Youngster has likely died.
Expose
Theoretically, the card this guy was made for.
An academy with this config and Howlrunner has 7/32 more expected damage out of a Focus token (though post-Howlrunner puts the two at dead even, with Expose giving the greater crit-chance and penetration).
Still, the Howlie + Expose has a 5/16 chance of rolling 3 damage, which the Tie Fighter cannot otherwise attain at R2+, and is necessary vs the Imperial 4-agility Overlords.
Basically, Youngster can take on the role of countering one of the two greatest counters: Assault Missile Alpha Strikes (through Expert Handling), and High-Agility Aces (through Expose).
Interesting tech, and one that will be interesting to test with every new Elite Talent with an Action header that enters the game.
How will y'all run him?
Edited by DraconPyrothayan