X-Wing has done a wonderful job growing, the meta is very open and there are plenty of great lists to play with and against.
It feels like there are limits to how much they can play with ship design. agility 0-3 attack1-4 feels like the we will ever see. and the ships like the Tie AVD prototype are less exciting because of this limited range.
i want to brainstorm some new design space.
my idea is marking ship maneuvers with penalties or boosts.
For example a k turn on scum ship could trigger a single die damage roll instead of stress.
A high speed maneuver on an imperial fighter could add +1 to agility for that round.
what are some far flung mechanics you would like to see explored