When does Wampa cancel results?

By WWHSD, in X-Wing Rules Questions

Does Wampa cancel results when the attacker modifies dice or during the compare results step?

I think the old rules specified that dice canceling effects took place during the compare results step but I'm not sure if that's still the case.

Probably like Accuracy Corrector it does it during the Modify Attack Dice step. I say that because it seems more in line with that upgrade than,say, Bossk's ability which occurs in Compare Results.

Edited by dhowtocor

It would be best used during the Attacker Modifies step before the opponent gets to cancel your only chance during the Compare Results step. The question should be, does Wampa get to use his ability before the defender rolls and modifies his dice? I think yes.

If the player with Wampa waits until the defender has rolled and modified, then you're straight into the Compare Results step. If the player with Wampa chooses to use his ability then, the defender could argue that any evades he's just rolled could cancel the critical result before the ability triggers. Then you've got an argument over timing and initiative and should it apply when it's a game mechanic and not an ability. I think leaving it until the Compare Results step is likely to open a huge can of worms and rules lawyers arguments are the worst.

Using it as soon as you've modified your attack roll is still denying the opponent any chance of defending against it, which I think is the intention of this guy. If you roll a couple of critical results, do you take the gamble and see if the opponent can't evade them, or do you cancel them and deal him a damage card which he can't avoid? The way my dice work against me, I'd go for the sure thing every time.

You'd think FFG would have gotten this cleared up from the get go. But in addition to what Parravon said, given the low odds of getting a crit, waiting till Compare Dice Results would make Wampa's ability not so useful. Yes you can use Target Lock to try for that crit. Howlrunner can help you re-roll. Squad Leader on another ship might help you barrel roll into range one to get that extra die. But all that extra work could easily be wiped out by an Evade. Basically it's not broken if it happens during the Modify Attack Dice stage.

Edited by dhowtocor

"you may cancel all dice results." not "all of your dice results"

Similar wording previously seen on Twin Laser Turret, Ion Cannon, Ion Cannon Turret. Looks like you decide after the defense roll. if you roll hit-crit and they blank out, looks like you can take the dice.

You'd think FFG would have gotten this cleared up from the get go. But in addition to what Parravon said, given the low odds of getting a crit, waiting till Compare Dice Results would make Wampa's ability not so useful.

If it happened at the start of the compare results phase (like Crackshot) it would make Wampa's ability stronger. If Wampa had hit, crit and his target had blank, eyeball, eyeball that target needs to spend a focus token to only take a single face down card. If Wampa has to make the decision to cancel his dice during the modify attack dice step he'll never strip tokens when using his ability and won't know if he's better off using this ability or letting the damage ride.

Since he cancels all dice it must happen after defense dice have been rolled and modified. Which means at the beginning of the compare results step. This is also in line with other cards and the old rulebook.

Since he cancels all dice it must happen after defense dice have been rolled and modified. Which means at the beginning of the compare results step. This is also in line with other cards and the old rulebook.

Like Accuracy Corrector? ;)

The wording is pretty much the same as Accuracy Correcter. Timing should be the same.

Wording is definetly not the same as AC after it was errataed. It's much the same as the original text which would have put it in the compare results step. Just like Crack Shot.

Edited by StephenEsven

Let's just NOT re-open that can of worms?

Both the original and eratad version of AC says "cancel all of your dice results" while Wampa says "cancel all dice results" (bold added by me). So there is a significant differance in the wording (as allready pointed out by skotothalamos).

It would make sense for it to happen after the defender rolls because, as pointed out, there may be situations where you'd rather have your dice results than Wampa's effect.

Since he cancels all dice it must happen after defense dice have been rolled and modified. Which means at the beginning of the compare results step. This is also in line with other cards and the old rulebook.

The last line under the Compare Results step entry in the old rulebook concerning cancelling has been omitted in the new rulebook. And what they've now added is:

Modify Attack Dice:

• Card Ability: The attacker can resolve a card ability that modifies attack dice and that he has not already resolved during this attack.

It seems to me that Wampa would slot in here better than in the Compare Results step. It also makes the old version of Accuracy Corrector work as intended as well.

Edited by Parravon

Except cancelling dice is not a dice modification. Those are rerolls, adding and modifying the dice.

I'm just going to throw this out there:



The timing doesn’t matter, now bear with me, here is Wampas card text:



When attacking, you may cancel all dice results. If you cancel a <crit>


result, deal 1 facedown Damage card to the defender.



Regardless of when you cancel the dice you still have an effect that deals a face down damage card to the defending ship if you rolled a <crit>.



Now having said that I'm pretty sure that FFG didn’t intend to have an effect that would deal a face down damage card to the defending ship BEFORE it rolls defence dice but hey maybe they did.



My 2 cents is on it happening at the compare results step similar to crackshot.


I'm just going to throw this out there:

The timing doesn’t matter, now bear with me, here is Wampas card text:

When attacking, you may cancel all dice results. If you cancel a <crit>

result, deal 1 facedown Damage card to the defender.

Regardless of when you cancel the dice you still have an effect that deals a face down damage card to the defending ship if you rolled a <crit>.

Now having said that I'm pretty sure that FFG didn’t intend to have an effect that would deal a face down damage card to the defending ship BEFORE it rolls defence dice but hey maybe they did.

My 2 cents is on it happening at the compare results step similar to crackshot.

I suppose the key is he cancels all dice results, not just his. So if it does happen in the Compare Results step, the defender's roll is getting cancelled and doesn't come into play. It does make him quite a powerful pilot for just 14 points.

I'm just going to throw this out there:

The timing doesn’t matter, now bear with me, here is Wampas card text:

When attacking, you may cancel all dice results. If you cancel a <crit>

result, deal 1 facedown Damage card to the defender.

Regardless of when you cancel the dice you still have an effect that deals a face down damage card to the defending ship if you rolled a <crit>.

Now having said that I'm pretty sure that FFG didn’t intend to have an effect that would deal a face down damage card to the defending ship BEFORE it rolls defence dice but hey maybe they did.

My 2 cents is on it happening at the compare results step similar to crackshot.

Oh, but timing does matter.

Lets assume you roll a Blank and a Crit, Now the Defender has an evade token. If you cancel dice before rolling defense dice, the defender would never have to worry about spending the evade token. If it happens after defense dice are rolled, if the green dice blank out, he is forced to take a Critical Damage, or use his evade token to get an evade result, and Wampa could then cancel all dice to deal a facedown damage.

Here is another question that pops to mind:

"When attacking, you may cancel all dice results. If you cancel a "crit" result, deal 1 facedown Damage card to the defender."

I'm slightly confused about which interpretation I should have:

"If you cancel at least one "crit" result, deal 1 facedown damage card to the defender."

Or

"Deal 1 facedown damage card to the defender for each "crit" result cancelled."

It's subtle, but I think it will pop up one of these days.

Abilities can only trigger once per opportunity. I'd say that since you're cancelling all dice results (rather than cancelling them one at a time), you're only generating one opportunity for Wampa's ability.

You are generating one trigger, but that trigger could cancel multiple Crti results.

The question is actually very valid. Originally I thought one damage card, but now I am not so sure. If the intention is one damage card regardless on how many Crits you cancel, should the text not read as dotswarlocks first example?

I checked the article. From that it would seem to be one damage only regardless of the number of Crit results.

I'd say it's only one card regardles of number of crits canceled.

You cancel ALL results, then you check "Did I cancel a crit?", if you canceled one or 2 or any number grater then zero, the answer is yes so you deal one damage card.

That's the I read it as well. The "once per opportunity" rule pretty much covers it from dealing multiple damage cards. Otherwise it would have been worded to deal 1 damage card per crit cancelled.

It's a binary check, not a counting check.

If any CRIT, then Card.