Starviper Squad

By Epixca, in X-Wing

How about this build?

-Xizor

Virago

Predator

Glitterstim

Advanced Sensors

Autothrusters

-Guri

Predator/PTL

Autothrusters

-Cartel Marauder

Hull Upgrade

How about this build?

-Xizor

Virago

Predator

Glitterstim

Advanced Sensors

Autothrusters

-Guri

Predator/PTL

Autothrusters

-Cartel Marauder

Hull Upgrade

I can also switch around, and give Guri Advanced Sensors and Virago.

I think Predator would be better than PTL on Guri. There are many stress-inducing builds out there.

I generally don't like PTL on the Starviper because of a lack of diverse greens... but Guri with Adv. Sens. is my exception. Using AS to take two actions before she even moves and then clearing the stress with a green maneuver is very rewarding for her. She WANTS to be at range one. She can boost and/or barrel roll and know She is going to get a free Focus. She can even double up on the focus (one for offense and defense). Guri should never be left stressed. More over, you never have to use adv. sensors or PTL. They are there to keep your options open and make her a VERY hard target to block and hit.

Run the ps1 generics. Run them naked. Slow roll away from whatever the rest of your list is, and then when your enemy is tangled in that, pounce with the vipers. They should be fast enough to cover a flank and low enough of a threat to not pull any aggro from the body of your opponents attack until it's too late.

Every ship is good if your opponent ignores them.

I think Predator would be better than PTL on Guri. There are many stress-inducing builds out there.

I generally don't like PTL on the Starviper because of a lack of diverse greens... but Guri with Adv. Sens. is my exception. Using AS to take two actions before she even moves and then clearing the stress with a green maneuver is very rewarding for her. She WANTS to be at range one. She can boost and/or barrel roll and know She is going to get a free Focus. She can even double up on the focus (one for offense and defense). Guri should never be left stressed. More over, you never have to use adv. sensors or PTL. They are there to keep your options open and make her a VERY hard target to block and hit.

Yes, of course you're right Stone37! I keep forgetting about that, and I've even used that combo often myself. Advanced Sensor + PTL is a very strong option.

Run the ps1 generics. Run them naked. Slow roll away from whatever the rest of your list is, and then when your enemy is tangled in that, pounce with the vipers. They should be fast enough to cover a flank and low enough of a threat to not pull any aggro from the body of your opponents attack until it's too late.

Every ship is good if your opponent ignores them.

While it's true that players often underestimate the StarVipers (and the Kihraxz, but probably because it is still relatively recent), I wouldn't use them naked. The Autothrusters upgrade is a must.

I think Predator would be better than PTL on Guri. There are many stress-inducing builds out there.

I generally don't like PTL on the Starviper because of a lack of diverse greens... but Guri with Adv. Sens. is my exception. Using AS to take two actions before she even moves and then clearing the stress with a green maneuver is very rewarding for her. She WANTS to be at range one. She can boost and/or barrel roll and know She is going to get a free Focus. She can even double up on the focus (one for offense and defense). Guri should never be left stressed. More over, you never have to use adv. sensors or PTL. They are there to keep your options open and make her a VERY hard target to block and hit.

Yes, of course you're right Stone37! I keep forgetting about that, and I've even used that combo often myself. Advanced Sensor + PTL is a very strong option.

I really DON'T like this combo on Xizor though. He does not have that free focus to give him the action economy. Xizor, I find, is best when built as a pure offensive power house. Dare your opponents to shoot at him and hope his ability can spread the damage around.

Run the ps1 generics. Run them naked. Slow roll away from whatever the rest of your list is, and then when your enemy is tangled in that, pounce with the vipers. They should be fast enough to cover a flank and low enough of a threat to not pull any aggro from the body of your opponents attack until it's too late.

Every ship is good if your opponent ignores them.

The PS1 is my favorite Starviper. I like to run them with AT though. Makes them very hard to hit. Turrets are a real thing, and Starvipers with AT laugh at them while dancing a little jig to the slow turret's demise. Paring the PS1 Starvipers with a bigger threat (like Kath or Bossk) often causes them to be ignored after the first pass. All the better! I've won many (all but a single match) with such a combo.

Edited by Stone37

Question, why Glitterstim on Guri? He already gets a free focus.

Anybody wanna add to that? I mean, my logic makes sense, right?

Well, first of all, her ability only works when she is at range 1 of an enemy, so there will be a lot of time when it will not trigger.

Second of all, her ability gives her 1 focus; Glitterstim affect all rolls during the round. Which means that if at the start of a round you see that there is a lot of gun pointing at you, you'll be glad that on every defense roll you'll make, you'll have a focus.

Pair it with Autothrusters for better result. Add Lonewolf and good luck hitting her. Now add Sensor Jammer and maniacally laugh at all your opponent shooting at you this round.... although I prefer going with FCS with her. It garantee that you'll have an offensive modifier so you can concentrate on maneuver and defense while still being a threat.

Edited by Red Castle

Question, why Glitterstim on Guri? He already gets a free focus.

Anybody wanna add to that? I mean, my logic makes sense, right?

Well, first of all, her ability only works when she is at range 1 of an enemy, so there will be a lot of time when it will not trigger.

Second of all, her ability gives her 1 focus; Glitterstim affect all rolls during the round. Which means that if at the start of a round you see that there is a lot of gun pointing at you, you'll be glad that on every defense roll you'll make, you'll have a focus.

Pair it with Autothrusters for better result. Add Lonewolf and good luck hitting her. Now add Sensor Jammer and maniacally laugh at all your opponent shooting at you this round.... although I prefer going with FCS with her. It garantee that you'll have an offensive modifier so you can concentrate on maneuver and defense while still being a threat.

Glitterstim say OR not AND. So from what I can tell, you can only use it for attacking OR defending.

Question, why Glitterstim on Guri? He already gets a free focus.

Anybody wanna add to that? I mean, my logic makes sense, right?

Well, first of all, her ability only works when she is at range 1 of an enemy, so there will be a lot of time when it will not trigger.

Second of all, her ability gives her 1 focus; Glitterstim affect all rolls during the round. Which means that if at the start of a round you see that there is a lot of gun pointing at you, you'll be glad that on every defense roll you'll make, you'll have a focus.

Pair it with Autothrusters for better result. Add Lonewolf and good luck hitting her. Now add Sensor Jammer and maniacally laugh at all your opponent shooting at you this round.... although I prefer going with FCS with her. It garantee that you'll have an offensive modifier so you can concentrate on maneuver and defense while still being a threat.

Glitterstim say OR not AND. So from what I can tell, you can only use it for attacking OR defending.

Correct me if I am wrong.

Glitterstim say OR not AND. So from what I can tell, you can only use it for attacking OR defending.

Correct me if I am wrong.

glitterstim_zpsqlsgfill.jpg

Glitterstim work on ALL your roll this turn, be it while attacking or defending.

But it says OR not And. Please explain the terminology.

The ''when attacking or defending'' part is not to give you a choice between the two, but to clarify that it works on only those two kind of roll. Just like Wired work for both attack and defend rolls.

As for the exact terminology, look at my sig. I might not be the best person to give you a clear answer here.

It's the "Until the end of the round" portion that's the important one. When you're attacking or you're defending, if the round isn't over yet, it still works.

But it says change your Eye results into Hits OR Evades results

But it says change your Eye results into Hits OR Evades results

Because it depends on if it's an attack roll or a defense roll.

Ok, thanks. Just wanted to understand better.

How about this build?

-Xizor

Virago

Predator

Glitterstim

Advanced Sensors

Autothrusters

-Guri

Predator/PTL

Autothrusters

-Cartel Marauder

Hull Upgrade

Any thoughts on this build?

But it says change your Eye results into Hits OR Evades results

Because you literally can't change eye results into hits AND evades, it can be either a red die and change to a hit OR a green die and change to an evade.

How about this build?

-Xizor

Virago

Predator

Glitterstim

Advanced Sensors

Autothrusters

-Guri

Predator/PTL

Autothrusters

-Cartel Marauder

Hull Upgrade

Any thoughts on this build?

I don't think you're using Xizor to his full potential here. Who will he pass damage off to? I find the trick to Xizor is to make him an offensive powerhouse that your opponent can't ignore. He spread the damage around and your swarm (which is largely ignored) also delivers finishing blows.

Example:

Xizor+AT+Predator+Adv. Sens (or FCS)

3x Thug+Autoblaster turret.

Those Y-wings can take a beating, so fly them up front and agressivly. If something gets in their R1 bubble, it really hurts!

Dare you opponents to shoot at Xizor. Fly him right into your opponents face. Throw 4 dice as often as possible! This list is all about the best defense being a good offense.

You could also fly:

Xizor+AT+Predator+Adv. Sens (or FCS)

2x Thug+TLT

Binayre Pirate

That Z-95 will act as a blocker, Y-wings will eat damage for Xizor and put out the hurt too.

Xizor wants a few wingmen, as his maneuverability makes it hard for normal ships to stay in range one. If you have just one wingman/cannonfodder, you show your opponent your hand as soon as you move your khiraxz -'xizor will be over here'.

Also, i play khiraxz quite a bit, and I'm not sure one is enough insurance to keep xizor floating. 3 and xizor is a list I've played, it was quite fun. But really, he loves y-wings and Z's. I actually rather like the sound of stone's suggestion: 2xtlt with xizor and a blocker, it has a lot of tactical options on the table. You'd also have a spare point to give one an agromech, if you went fcs...

That list you linked to is crazy, by the way, epixca! The guy flying it is obviously very skilled.

Edited by banjobenito