When the player calls in a Artillery strike he or she must be in Vox range of Friendly FOB Once the Strike is called it will take two turns to come in . The Gm will roll on the stats of the guardsmen found in the back of the core rule book. He or she Will then use the earth shaker cannon( Or other indirect weapon) in the core rule book as the rules follow for that weapon.
The player can ask for the following to improve the chances of hitting.
Standard shot : The Round is called in with a +20 as the gunners have aimed the shot. The round will hit it's target in two rounds
Quick round!: The round will drop on the players next turn, rather then two turns later But is unaimed.
Delayed Round: The rounds are delayed by an extra turn giving +30 to the roll as gunners have more time to aim.
There Right on top of me ! : The Rounds come down that turn at -20 to the roll.
Types of Artillery :
Round HE : the player calls in a single round of high explosive. +10 for single round
Three rounds HE: the player calls in three rounds of high explosive at a -10
Make it rain! : Five rounds of high explosive are fired at -30
Specialist rounds can be called for but only one at a time, see armory section of appropriate rule book for types of shells.
Edited by CommissarWilliams